dolphin/Data/Sys/Shaders
..
16bit.glsl
32bit.glsl
acidmetal.glsl
acidtrip2.glsl
acidtrip.glsl
asciiart.glsl
auto_toon2.glsl
auto_toon.glsl
bad_bloom.glsl
brighten.glsl
chrismas.glsl
cool1.glsl
darkerbrighter.glsl
emboss.glsl
fire2.glsl
fire.glsl
firewater.glsl
grayscale2.glsl
grayscale.glsl
invert_blue.glsl
invert.glsl
invertedoutline.glsl
mad_world.glsl
nightvision2.glsl
nightvision2scanlines.glsl
nightvision.glsl
posterize2.glsl
posterize.glsl
primarycolors.glsl
README.txt
sepia.glsl
sketchy.glsl
spookey1.glsl
spookey2.glsl
stereoscopic2.glsl
stereoscopic.glsl
sunset.glsl
swap_RGB_BGR.glsl
swap_RGB_BRG.glsl
swap_RGB_GBR.glsl
swap_RGB_GRB.glsl
swap_RGB_RBG.glsl
toxic.glsl

//dummy shader:
uniform sampler2D samp9;

out vec4 ocol0;
in vec2 uv0;

void main()
{
  ocol0 = texture(samp9, uv0);
}

/*
And now that's over with, the contents of this readme file!
For best results, turn Wordwrap formatting on...
The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. They are linked in to the dolphin source from the repository at <http://dolphin-shaders-database.googlecode.com/svn/trunk/>. See <http://code.google.com/p/dolphin-shaders-database/wiki/Documentation> for more details on the way shaders work.

This file will hopefully hold more content in future...
*/