Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
Go to file
Soren Jorvang 05719ac81a Move SConscript files out from the Src subdirectories to be
consistent with the other build systems.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7282 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 19:44:56 +00:00
CMakeTests When the gfx debugger is saving shaders make sure the directory exists. 2010-12-14 23:19:34 +00:00
Data Fix the wiimote speaker problem in the core and remove the HLE patch for it. 2011-03-02 12:06:06 +00:00
docs drop vs2008 projects in favor of vs2010 2011-02-11 15:43:05 +00:00
Externals Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00
Installer
Languages Add Serbian translations thanks to nikolassj. They are not very complete though. 2011-03-02 22:47:21 +00:00
SconsTests Check for wxWidgets 2.9.2 (trunk really) which the OS X build now requires. 2011-02-08 12:26:47 +00:00
Source Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00
.hgeol
.hgignore drop vs2008 projects in favor of vs2010 2011-02-11 15:43:05 +00:00
CMakeLists.txt Add Portuguese translations thanks to Zilaan. 2011-02-11 02:38:23 +00:00
license.txt
Readme.txt OS X' IOBluetooth class requires that device discovery and device 2011-02-17 17:51:18 +00:00
SConstruct Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emulator.com/
Project Site: http://code.google.com/p/dolphin-emu

Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/

Please read the FAQ before use:

http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions

System Requirements:
* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
  Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens the logger
  -e, --exec=<str>          	Loads the specified file (DOL,ELF,WAD,GCM,ISO)
  -b, --batch             	Exit Dolphin with emulator
  -V, --video_backend=<str>  	Specify a video plugin
  -A, --audio_emulation=<str>  	Low level (LLE) or high level (HLE) audio

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Plugins]
Plugin_DSP_HLE: High Level DSP Emulation
Plugin_DSP_LLE: Low Level DSP Emulation

[Video Backends]
Direct3D9: Render with Direct3D 9
Direct3D11: Render with Direct3D 11
OpenGL: Render with OpenGL + Cg Shader Language

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GC: Gamecube memory cards
GameConfig: holds the INI game config files
Load: high resolution textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here