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W32Util
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Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
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2008-08-26 23:32:54 +00:00 |
bmp_io.cpp
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bmp_io.h
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BPStructs.cpp
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- Fixed: Crash when loading a rom with an unknown file extension.
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2008-08-17 19:28:24 +00:00 |
BPStructs.h
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CPStructs.cpp
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CPStructs.h
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D3DBase.cpp
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- Fixed: Crash when loading a rom with an unknown file extension.
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2008-08-17 19:28:24 +00:00 |
D3DBase.h
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- Fixed: Crash when loading a rom with an unknown file extension.
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2008-08-17 19:28:24 +00:00 |
D3DPostprocess.cpp
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- Fixed: Crash when loading a rom with an unknown file extension.
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2008-08-17 19:28:24 +00:00 |
D3DPostprocess.h
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D3DShader.cpp
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D3DShader.h
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D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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- Fixed: Crash when loading a rom with an unknown file extension.
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2008-08-17 19:28:24 +00:00 |
D3DUtil.h
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DataReader.cpp
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DataReader.h
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DecodedVArray.cpp
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DecodedVArray.h
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DLCompiler.cpp
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DLCompiler.h
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DlgSettings.cpp
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DlgSettings.h
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EmuWindow.cpp
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Attempting to close the display window should not exit the emulator.
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2008-08-20 18:30:11 +00:00 |
EmuWindow.h
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Globals.cpp
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Move some code out of the plugins into VideoCommon. No functional change.
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2008-08-21 17:49:06 +00:00 |
Globals.h
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IndexGenerator.cpp
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IndexGenerator.h
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main.cpp
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A lot of save state groundwork. Please notify if compilation breaks because
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2008-08-28 07:58:04 +00:00 |
main.h
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Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
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2008-08-26 23:32:54 +00:00 |
OpcodeDecoding.cpp
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Change some project settings. Reorganize the symbol database code, step 1/2.
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2008-08-24 15:46:08 +00:00 |
OpcodeReaders.cpp
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OpcodeReaders.h
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PixelShader.cpp
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Small warning fixes
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2008-08-27 12:44:22 +00:00 |
PixelShader.h
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Render.cpp
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A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
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2008-08-26 23:11:15 +00:00 |
Render.h
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- Fixed: Crash when loading a rom with an unknown file extension.
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2008-08-17 19:28:24 +00:00 |
resource.h
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resource.rc
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RGBAFloat.h
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ShaderManager.cpp
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A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
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2008-08-26 23:11:15 +00:00 |
ShaderManager.h
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A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
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2008-08-26 23:11:15 +00:00 |
stdafx.cpp
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stdafx.h
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TextureCache.cpp
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Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
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2008-08-26 23:32:54 +00:00 |
TextureCache.h
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TransformEngine.cpp
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A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
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2008-08-26 23:11:15 +00:00 |
TransformEngine.h
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Utils.cpp
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- Fixed: Crash when loading a rom with an unknown file extension.
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2008-08-17 19:28:24 +00:00 |
Utils.h
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- Fixed: Crash when loading a rom with an unknown file extension.
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2008-08-17 19:28:24 +00:00 |
Vec3.h
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VertexHandler.cpp
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- Fixed: Crash when loading a rom with an unknown file extension.
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2008-08-17 19:28:24 +00:00 |
VertexHandler.h
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VertexLoader_Color.h
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VertexLoader_MtxIndex.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.h
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
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2008-08-26 23:32:54 +00:00 |
VertexLoader.h
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A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
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2008-08-26 23:11:15 +00:00 |
VertexShader.cpp
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Small warning fixes
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2008-08-27 12:44:22 +00:00 |
VertexShader.h
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A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
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2008-08-26 23:11:15 +00:00 |
XFStructs.cpp
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XFStructs.h
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