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* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage. * D3DX11SaveTextureToFile usage is dropped and not replaced. * If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly. * If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions. * GLew updated to 1.10.0 * compiler switches added: /volatile:iso, /d2Zi+ * LTCG available via msbuild property: DolphinRelease * SDL updated to 2.0.0 * All Externals (excl. OpenAL and SDL) are built from source. * Now uses STL version of std::{mutex,condition_variable,thread} * Now uses Build as root directory for *all* intermediate files * Binary directory is populated as post-build msbuild action * .gitignore is simplified * UnitTests project is no longer compiled
152 lines
3.8 KiB
C
152 lines
3.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_platform.h
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*
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* Try to get a standard set of platform defines.
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*/
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#ifndef _SDL_platform_h
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#define _SDL_platform_h
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#if defined(_AIX)
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#undef __AIX__
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#define __AIX__ 1
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#endif
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#if defined(__BEOS__)
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#undef __BEOS__
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#define __BEOS__ 1
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#endif
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#if defined(__HAIKU__)
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#undef __HAIKU__
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#define __HAIKU__ 1
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#endif
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#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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#undef __BSDI__
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#define __BSDI__ 1
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#endif
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#if defined(_arch_dreamcast)
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#undef __DREAMCAST__
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#define __DREAMCAST__ 1
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#endif
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#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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#undef __FREEBSD__
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#define __FREEBSD__ 1
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#endif
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#if defined(hpux) || defined(__hpux) || defined(__hpux__)
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#undef __HPUX__
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#define __HPUX__ 1
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#endif
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#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
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#undef __IRIX__
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#define __IRIX__ 1
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#endif
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#if defined(linux) || defined(__linux) || defined(__linux__)
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#undef __LINUX__
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#define __LINUX__ 1
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#endif
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#if defined(ANDROID)
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#undef __ANDROID__
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#undef __LINUX__ /*do we need to do this?*/
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#define __ANDROID__ 1
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#endif
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#if defined(__APPLE__)
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/* lets us know what version of Mac OS X we're compiling on */
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#include "AvailabilityMacros.h"
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE
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/* if compiling for iPhone */
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#undef __IPHONEOS__
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#define __IPHONEOS__ 1
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#undef __MACOSX__
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#else
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/* if not compiling for iPhone */
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#undef __MACOSX__
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#define __MACOSX__ 1
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1050
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# error SDL for Mac OS X only supports deploying on 10.5 and above.
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#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1050 */
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 1060
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# error SDL for Mac OS X must be built with a 10.6 SDK or above.
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#endif /* MAC_OS_X_VERSION_MAX_ALLOWED < 1060 */
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#endif /* TARGET_OS_IPHONE */
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#endif /* defined(__APPLE__) */
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#if defined(__NetBSD__)
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#undef __NETBSD__
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#define __NETBSD__ 1
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#endif
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#if defined(__OpenBSD__)
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#undef __OPENBSD__
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#define __OPENBSD__ 1
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#endif
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#if defined(__OS2__)
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#undef __OS2__
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#define __OS2__ 1
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#endif
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#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
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#undef __OSF__
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#define __OSF__ 1
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#endif
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#if defined(__QNXNTO__)
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#undef __QNXNTO__
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#define __QNXNTO__ 1
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#endif
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#if defined(riscos) || defined(__riscos) || defined(__riscos__)
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#undef __RISCOS__
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#define __RISCOS__ 1
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#endif
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#if defined(__SVR4)
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#undef __SOLARIS__
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#define __SOLARIS__ 1
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#endif
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#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
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#undef __WIN32__
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#define __WIN32__ 1
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#endif
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#if defined(__PSP__)
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#undef __PSP__
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#define __PSP__ 1
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#endif
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief Gets the name of the platform.
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*/
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extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_platform_h */
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/* vi: set ts=4 sw=4 expandtab: */
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