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after some test the more relevant parameters were the color samples and the tlut max size. so delete the rest of the parameters and define 3 modes: Safe : the two values are set to 0 meaning all the texture data and all the tlut data are hashed this is the most correct and slowwwwwwwwwww way Normal: 37 samples are taken from the color textures an the firs 4096 bytes of the tlut are hashed, is a lot faster than safe mode but in some games i observe small glitches. Fast: 8 samples are taken from the color textures an the first 1024 bytes are hashed from the tlut, is a little slower than the unsafe cache but at least all the games i tested have correct text output and fast frame rate. the glitches in dinamyc color textures are more noticeable in this mode this values could be improved, if you find a better combination please post it and the game it fixes and i will update the source. for the moment, as my time is limited by a lot of work, only implemented the d3d gui, if someone can implement the opengl gui will be a lot of help for me. please test a lot and let me know the results. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5135 8ced0084-cf51-0410-be5f-012b33b47a6e
Dolphin-emu - The Gamecube / Wii Emulator ========================================== Homesite: http://dolphin-emu.com/ Project Site: http://code.google.com/p/dolphin-emu About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system Open Source Release under GPL 2 Project Leaders: F|RES, ector Team members: zerofrog, vincent.hamm, falc4ever, Sonicadvance1, tmator, shuffle2, gigaherz, mthuurne, drkIIRaziel, masken, DacoTaco, XTra.KrazzY, nakeee, memberTwo.mb2, donkopunchstania, jpeterson, omegadox, lpfaint99, bushing, magumagu9, mizvekov, cooliscool, facugaich Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions System Requirements: * OS: Mircrosoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X. * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. * Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1. [Windows Version] Dolphin.exe: The main program Arguments: -d Run Dolphin with the debugger tools -l Run Dolphin with the logmanager enabled -e=<path> Open an elf file cg.dll/cgGL.dll: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) wiiuse.dll: Wiimote Bluetooth API (http://www.wiiuse.net/) SDL: Simple DirectMedia Layer API (http://www.libsdl.org/) *.pdb = Program Debug Database (use these symbols with a program debugger) [DSP Plugins] Plugin_DSP_LLE.dll: Low Level DSP Emulation Plugin_DSP_HLE.dll: High Level DSP Emulation (only emulates AX UCodes) [Video plugins] Plugin_VideoDX9.dll: Render with Direct3D 9 (outdated video plugin) Plugin_VideoOGL.dll: Render with OpenGL + Cg Shader Language [Gamecube Controller Plugins] Plugin_GCPad.dll: Use keyboard or joypads [Wiimote plugins] Plugin_Wiimote.dll: Use native wiimote or keyboard [Linux Version] Usage: Dolphin [-h] [-d] [-l] [-e <str>] -h, --help Prints usage message -d, --debugger Run Dolphin with the debugger tools -l, --logger Run Dolphin with the logmanager enabled -e, --elf=<path> Loads an elf file [Mac Version] (someone fill this out) [Sys Files] totaldb.dsy: Database of symbols (for devs only) font_ansi.bin/font_sjis.bin: font dumps setting-usa/jpn/usa.txt: config files for Wii [Config Folders] Cache: used to cache the ISO list Dump: Anything dumped from dolphin will go here GameConfig: Holds the INI game config files GC: Gamecube Memory Cards Logs: logs go here Maps: symbol tables go here (dev only) ScreenShots: screenshots are saved here SaveStates: save states are stored here Wii: Wii saves and config is stored here
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