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98 lines
2.7 KiB
C++
98 lines
2.7 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Null/NullGfx.h"
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#include "VideoBackends/Null/NullBoundingBox.h"
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#include "VideoBackends/Null/NullTexture.h"
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#include "VideoCommon/AbstractPipeline.h"
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#include "VideoCommon/AbstractShader.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Null
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{
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// Init functions
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NullGfx::NullGfx()
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{
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UpdateActiveConfig();
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}
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NullGfx::~NullGfx()
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{
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UpdateActiveConfig();
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}
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bool NullGfx::IsHeadless() const
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{
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return true;
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}
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bool NullGfx::SupportsUtilityDrawing() const
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{
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return false;
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}
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std::unique_ptr<AbstractTexture> NullGfx::CreateTexture(const TextureConfig& config,
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[[maybe_unused]] std::string_view name)
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{
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return std::make_unique<NullTexture>(config);
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}
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std::unique_ptr<AbstractStagingTexture> NullGfx::CreateStagingTexture(StagingTextureType type,
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const TextureConfig& config)
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{
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return std::make_unique<NullStagingTexture>(type, config);
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}
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class NullShader final : public AbstractShader
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{
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public:
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explicit NullShader(ShaderStage stage) : AbstractShader(stage) {}
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};
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std::unique_ptr<AbstractShader>
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NullGfx::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
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[[maybe_unused]] std::string_view name)
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{
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return std::make_unique<NullShader>(stage);
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}
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std::unique_ptr<AbstractShader>
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NullGfx::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
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[[maybe_unused]] std::string_view name)
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{
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return std::make_unique<NullShader>(stage);
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}
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class NullPipeline final : public AbstractPipeline
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{
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};
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std::unique_ptr<AbstractPipeline> NullGfx::CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data,
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size_t cache_data_length)
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{
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return std::make_unique<NullPipeline>();
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}
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std::unique_ptr<AbstractFramebuffer>
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NullGfx::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments)
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{
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return NullFramebuffer::Create(static_cast<NullTexture*>(color_attachment),
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static_cast<NullTexture*>(depth_attachment),
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std::move(additional_color_attachments));
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}
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std::unique_ptr<NativeVertexFormat>
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NullGfx::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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{
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return std::make_unique<NativeVertexFormat>(vtx_decl);
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}
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NullRenderer::~NullRenderer() = default;
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} // namespace Null
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