mirror of
https://github.com/dolphin-emu/dolphin.git
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c3b64012d1
since the benefits are so high, don't link with shared zlib
140 lines
7.5 KiB
XML
140 lines
7.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project>
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<Import Project="..\..\Source\VSProps\Base.Macros.props" />
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<Import Project="$(VSPropsDir)Base.Targets.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F6EA7144-8D64-4EBB-A13E-76DFBD911EAE}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VSPropsDir)Base.props" />
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<Import Project="$(VSPropsDir)ClDisableAllWarnings.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<ClCompile>
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<!--For config files added by Dolphin-->
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<AdditionalIncludeDirectories>.;zlib-ng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>ZLIB_COMPAT;WITH_GZFILEOP;NO_FSEEKO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">X86_FEATURES;X86_AVX2;X86_AVX2_ADLER32;X86_AVX_CHUNKSET;X86_AVX512;X86_AVX512_ADLER32;X86_MASK_INTRIN;X86_AVX512VNNI;X86_AVX512VNNI_ADLER32;X86_SSE41;X86_SSE42_CRC_HASH;X86_SSE42_ADLER32;X86_SSE42_CRC_INTRIN;X86_SSE2;X86_SSE2_CHUNKSET;X86_SSE2_SLIDEHASH;X86_SSSE3;X86_SSSE3_ADLER32;X86_PCLMULQDQ_CRC;X86_VPCLMULQDQ_CRC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--zlib-ng currently doesn't have proper detection of CRC32 on win/arm64, so use ARM_NOCHECK_ACLE-->
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<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">ARM_FEATURES;ARM_NOCHECK_ACLE;ARM_ACLE_CRC_HASH;ARM_NEON;ARM_NEON_ADLER32;ARM_NEON_CHUNKSET;ARM_NEON_SLIDEHASH;__ARM_NEON__;ARM_NEON_HASLD4;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup Condition="'$(Platform)'=='x64'">
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<ClCompile Include="zlib-ng\arch\x86\adler32_avx2.c" />
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<ClCompile Include="zlib-ng\arch\x86\adler32_avx512.c" />
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<ClCompile Include="zlib-ng\arch\x86\adler32_avx512_vnni.c" />
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<ClCompile Include="zlib-ng\arch\x86\adler32_sse42.c" />
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<ClCompile Include="zlib-ng\arch\x86\adler32_ssse3.c" />
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<ClCompile Include="zlib-ng\arch\x86\chunkset_avx.c" />
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<ClCompile Include="zlib-ng\arch\x86\chunkset_sse2.c" />
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<ClCompile Include="zlib-ng\arch\x86\chunkset_sse41.c" />
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<ClCompile Include="zlib-ng\arch\x86\compare256_avx2.c" />
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<ClCompile Include="zlib-ng\arch\x86\compare256_sse2.c" />
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<ClCompile Include="zlib-ng\arch\x86\crc32_fold_pclmulqdq.c" />
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<ClCompile Include="zlib-ng\arch\x86\crc32_fold_vpclmulqdq.c" />
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<ClCompile Include="zlib-ng\arch\x86\insert_string_sse42.c" />
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<ClCompile Include="zlib-ng\arch\x86\slide_hash_avx2.c" />
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<ClCompile Include="zlib-ng\arch\x86\slide_hash_sse2.c" />
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<ClCompile Include="zlib-ng\arch\x86\x86_features.c" />
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</ItemGroup>
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<ItemGroup Condition="'$(Platform)'=='ARM64'">
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<ClCompile Include="zlib-ng\arch\arm\adler32_neon.c" />
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<ClCompile Include="zlib-ng\arch\arm\arm_features.c" />
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<ClCompile Include="zlib-ng\arch\arm\chunkset_neon.c" />
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<ClCompile Include="zlib-ng\arch\arm\compare256_neon.c" />
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<ClCompile Include="zlib-ng\arch\arm\crc32_acle.c" />
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<ClCompile Include="zlib-ng\arch\arm\insert_string_acle.c" />
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<ClCompile Include="zlib-ng\arch\arm\slide_hash_neon.c" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="zlib-ng\adler32.c" />
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<ClCompile Include="zlib-ng\adler32_fold.c" />
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<ClCompile Include="zlib-ng\chunkset.c" />
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<ClCompile Include="zlib-ng\compare256.c" />
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<ClCompile Include="zlib-ng\compress.c" />
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<ClCompile Include="zlib-ng\cpu_features.c" />
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<ClCompile Include="zlib-ng\crc32_braid.c" />
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<ClCompile Include="zlib-ng\crc32_braid_comb.c" />
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<ClCompile Include="zlib-ng\crc32_fold.c" />
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<ClCompile Include="zlib-ng\deflate.c" />
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<ClCompile Include="zlib-ng\deflate_fast.c" />
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<ClCompile Include="zlib-ng\deflate_huff.c" />
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<ClCompile Include="zlib-ng\deflate_medium.c" />
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<ClCompile Include="zlib-ng\deflate_quick.c" />
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<ClCompile Include="zlib-ng\deflate_rle.c" />
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<ClCompile Include="zlib-ng\deflate_slow.c" />
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<ClCompile Include="zlib-ng\deflate_stored.c" />
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<ClCompile Include="zlib-ng\functable.c" />
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<ClCompile Include="zlib-ng\gzlib.c" />
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<ClCompile Include="zlib-ng\gzwrite.c" />
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<ClCompile Include="zlib-ng\infback.c" />
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<ClCompile Include="zlib-ng\inffast.c" />
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<ClCompile Include="zlib-ng\inflate.c" />
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<ClCompile Include="zlib-ng\inftrees.c" />
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<ClCompile Include="zlib-ng\insert_string.c" />
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<ClCompile Include="zlib-ng\insert_string_roll.c" />
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<ClCompile Include="zlib-ng\slide_hash.c" />
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<ClCompile Include="zlib-ng\trees.c" />
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<ClCompile Include="zlib-ng\uncompr.c" />
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<ClCompile Include="zlib-ng\zutil.c" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="zlib-ng\CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup Condition="'$(Platform)'=='x64'">
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<ClInclude Include="zlib-ng\arch\x86\adler32_avx2_p.h" />
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<ClInclude Include="zlib-ng\arch\x86\adler32_avx2_tpl.h" />
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<ClInclude Include="zlib-ng\arch\x86\adler32_avx512_p.h" />
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<ClInclude Include="zlib-ng\arch\x86\adler32_avx512_tpl.h" />
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<ClInclude Include="zlib-ng\arch\x86\adler32_ssse3_p.h" />
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<ClInclude Include="zlib-ng\arch\x86\crc32_fold_pclmulqdq_tpl.h" />
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<ClInclude Include="zlib-ng\arch\x86\crc32_fold_vpclmulqdq_tpl.h" />
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<ClInclude Include="zlib-ng\arch\x86\x86_features.h" />
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</ItemGroup>
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<ItemGroup Condition="'$(Platform)'=='ARM64'">
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<ClInclude Include="zlib-ng\arch\arm\arm_features.h" />
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<ClInclude Include="zlib-ng\arch\arm\ctzl.h" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="zlib-ng\adler32_fold.h" />
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<ClInclude Include="zlib-ng\adler32_p.h" />
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<ClInclude Include="zlib-ng\chunkset_tpl.h" />
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<ClInclude Include="zlib-ng\cpu_features.h" />
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<ClInclude Include="zlib-ng\crc32_braid_comb_p.h" />
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<ClInclude Include="zlib-ng\crc32_braid_p.h" />
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<ClInclude Include="zlib-ng\crc32_braid_tbl.h" />
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<ClInclude Include="zlib-ng\crc32_fold.h" />
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<ClInclude Include="zlib-ng\deflate.h" />
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<ClInclude Include="zlib-ng\deflate_p.h" />
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<ClInclude Include="zlib-ng\fallback_builtins.h" />
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<ClInclude Include="zlib-ng\functable.h" />
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<ClInclude Include="zlib-ng\gzguts.h" />
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<ClInclude Include="zlib-ng\inffast.h" />
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<ClInclude Include="zlib-ng\inffixed_tbl.h" />
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<ClInclude Include="zlib-ng\inflate.h" />
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<ClInclude Include="zlib-ng\inflate_p.h" />
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<ClInclude Include="zlib-ng\inftrees.h" />
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<ClInclude Include="zlib-ng\insert_string_tpl.h" />
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<ClInclude Include="zlib-ng\match_tpl.h" />
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<ClInclude Include="zlib-ng\trees.h" />
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<ClInclude Include="zlib-ng\trees_emit.h" />
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<ClInclude Include="zlib-ng\trees_tbl.h" />
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<ClInclude Include="zlib-ng\zbuild.h" />
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<ClInclude Include="zlib-ng\zendian.h" />
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<ClInclude Include="zlib-ng\zutil.h" />
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<ClInclude Include="zlib-ng\zutil_p.h" />
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<!--Added by Dolphin (copied from cmake output)-->
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<ClInclude Include="zconf.h" />
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<ClInclude Include="zlib_name_mangling.h" />
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<ClInclude Include="zlib.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |