dolphin/Data/Sys/Shaders
2024-04-04 00:27:01 -04:00
..
Anaglyph
Passive
16bit.glsl
32bit.glsl
acidmetal.glsl
acidtrip2.glsl
acidtrip.glsl
asciiart.glsl
auto_toon2.glsl
auto_toon.glsl
AutoHDR.glsl Make AutoHDR work with color luminance instead of average 2023-09-09 18:12:47 +03:00
bad_bloom.glsl
brighten.glsl
chrismas.glsl
cool1.glsl
darkerbrighter.glsl
default_pre_post_process.glsl Fix sharp bilinear using ceil instead of floor 2023-12-18 01:43:25 +02:00
emboss.glsl
fire2.glsl
fire.glsl
firewater.glsl
FXAA.glsl
grayscale2.glsl
grayscale.glsl
integer_scaling.glsl
invert_blue.glsl
invert.glsl
invertedoutline.glsl
lens_distortion.glsl
mad_world.glsl
nightvision2.glsl
nightvision2scanlines.glsl
nightvision.glsl
PerceptualHDR.glsl Change the scaling process to be more uniform across color space 2024-04-04 00:27:01 -04:00
posterize2.glsl
posterize.glsl
primarycolors.glsl
sepia.glsl
sketchy.glsl
spookey1.glsl
spookey2.glsl
sunset.glsl
swap_RGB_BGR.glsl
swap_RGB_BRG.glsl
swap_RGB_GBR.glsl
swap_RGB_GRB.glsl
swap_RGB_RBG.glsl
toxic.glsl