// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Core/TitleDatabase.h" #include #include #include #include #include #include "Common/FileUtil.h" #include "Common/MsgHandler.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "DiscIO/Enums.h" namespace Core { static std::string GetLanguageCode(DiscIO::Language language) { switch (language) { case DiscIO::Language::LANGUAGE_JAPANESE: return "ja"; case DiscIO::Language::LANGUAGE_ENGLISH: return "en"; case DiscIO::Language::LANGUAGE_GERMAN: return "de"; case DiscIO::Language::LANGUAGE_FRENCH: return "fr"; case DiscIO::Language::LANGUAGE_SPANISH: return "es"; case DiscIO::Language::LANGUAGE_ITALIAN: return "it"; case DiscIO::Language::LANGUAGE_DUTCH: return "nl"; case DiscIO::Language::LANGUAGE_SIMPLIFIED_CHINESE: return "zh_CN"; case DiscIO::Language::LANGUAGE_TRADITIONAL_CHINESE: return "zh_TW"; case DiscIO::Language::LANGUAGE_KOREAN: return "ko"; default: return "en"; } } using Map = std::unordered_map; static bool LoadMap(const std::string& file_path, Map& map, std::function predicate) { std::ifstream txt; File::OpenFStream(txt, file_path, std::ios::in); if (!txt.is_open()) return false; std::string line; while (std::getline(txt, line)) { if (line.empty()) continue; const size_t equals_index = line.find('='); if (equals_index != std::string::npos) { const std::string game_id = StripSpaces(line.substr(0, equals_index)); if (game_id.length() >= 4 && predicate(game_id)) map[game_id] = StripSpaces(line.substr(equals_index + 1)); } } return true; } // This should only be used with the standard game ID format (used by WiiTDBs), not Dolphin's. // The main difference is that Dolphin uses 6 characters for non-disc titles (instead of 4). static bool IsGCTitle(const std::string& game_id) { const char system_id = game_id[0]; return game_id.length() == 6 && (system_id == 'G' || system_id == 'D' || system_id == 'U' || system_id == 'P'); } static bool IsWiiTitle(const std::string& game_id) { // Assume that any non-GameCube title is a Wii title. return !IsGCTitle(game_id); } static bool IsJapaneseGCTitle(const std::string& game_id) { return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) == DiscIO::Region::NTSC_J; } static bool IsNonJapaneseGCTitle(const std::string& game_id) { return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) != DiscIO::Region::NTSC_J; } static bool LoadMap(const std::string& file_path, Map& gc_map, Map& wii_map) { Map map; if (!LoadMap(file_path, map, [](const auto& game_id) { return true; })) return false; for (auto& entry : map) { auto& destination_map = IsGCTitle(entry.first) ? gc_map : wii_map; destination_map.emplace(std::move(entry)); } return true; } TitleDatabase::TitleDatabase() { // Titles that cannot be part of the Wii TDB, // but common enough to justify having entries for them. // i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, // which is (usually) the first thing users see when a Wii console starts. m_wii_title_map.emplace("0000000100000002", GetStringT("Wii Menu")); for (const auto& id : {"HAXX", "JODI", "00010001af1bf516", "LULZ", "OHBC"}) m_wii_title_map.emplace(id, "The Homebrew Channel"); // Load the English database as the base database. LoadMap(File::GetSysDirectory() + "wiitdb-en.txt", m_gc_title_map, m_wii_title_map); // Load the database in the console language. // Note: The GameCube language setting can't be set to Japanese, // so instead, we use Japanese names iff the games are NTSC-J. const std::string gc_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(false)); const std::string wii_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(true)); LoadMap(File::GetSysDirectory() + "wiitdb-ja.txt", m_gc_title_map, IsJapaneseGCTitle); if (gc_code != "en") { LoadMap(File::GetSysDirectory() + "wiitdb-" + gc_code + ".txt", m_gc_title_map, IsNonJapaneseGCTitle); } if (wii_code != "en") LoadMap(File::GetSysDirectory() + "wiitdb-" + wii_code + ".txt", m_wii_title_map, IsWiiTitle); // Load the user databases. const std::string& load_directory = File::GetUserPath(D_LOAD_IDX); if (!LoadMap(load_directory + "wiitdb.txt", m_gc_title_map, m_wii_title_map)) LoadMap(load_directory + "titles.txt", m_gc_title_map, m_wii_title_map); } TitleDatabase::~TitleDatabase() = default; std::string TitleDatabase::GetTitleName(const std::string& game_id, TitleType type) const { const auto& map = IsWiiTitle(game_id) ? m_wii_title_map : m_gc_title_map; const std::string key = type == TitleType::Channel && game_id.length() == 6 ? game_id.substr(0, 4) : game_id; const auto iterator = map.find(key); return iterator != map.end() ? iterator->second : ""; } std::string TitleDatabase::Describe(const std::string& game_id, TitleType type) const { const std::string title_name = GetTitleName(game_id, type); if (title_name.empty()) return game_id; return StringFromFormat("%s (%s)", title_name.c_str(), game_id.c_str()); } } // namespace Core