// Copyright (C) 2003 Dolphin Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/

#include <cmath>
#include "Common.h"
//#include "VideoCommon.h" // to get debug logs

#include "CPUDetect.h"
#include "TextureDecoder.h"

#include "OpenCL.h"
#if defined(HAVE_OPENCL) && HAVE_OPENCL
#include "OpenCL/OCLTextureDecoder.h"
#endif

#include "LookUpTables.h"

bool TexFmt_Overlay_Enable=false;
bool TexFmt_Overlay_Center=false;

extern const char* texfmt[];
extern const unsigned char sfont_map[];
extern const unsigned char sfont_raw[][9*10];

// TRAM
// STATE_TO_SAVE
u8 texMem[TMEM_SIZE];


// Gamecube/Wii texture decoder

// Decodes all known Gamecube/Wii texture formats.
// by ector

int TexDecoder_GetTexelSizeInNibbles(int format)
{
    switch (format & 0x3f) {
    case GX_TF_I4: return 1;   
    case GX_TF_I8: return 2;
    case GX_TF_IA4: return 2;
    case GX_TF_IA8: return 4;
    case GX_TF_RGB565: return 4;
    case GX_TF_RGB5A3: return 4;
    case GX_TF_RGBA8: return 8;
    case GX_TF_C4: return 1;
    case GX_TF_C8: return 2;
    case GX_TF_C14X2: return 4;
    case GX_TF_CMPR: return 1;
    default: return 1;
    }
}

int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
{
	return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
}

u32 TexDecoder_GetTlutHash(const u8* src, int len)
{
	//char str[40000], st[20]; str[0]='\0';for (int i=0;i<len;i++){sprintf(st,"%02x ",src[i]);strcat(str,st);}
	u32 hash = 0xbeefbabe;
	for (int i = 0; i < len / 4; i ++) {
		hash = _rotl(hash, 7) ^ ((u32 *)src)[i];
		hash += 7;	// to add a bit more entropy/mess in here
	}
	return hash;
}

u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed)
{
	int sz = TexDecoder_GetTextureSizeInBytes(width, height, texformat);
	u32 hash = seed ? seed : 0x1337c0de;
	if (sz < 2048) {
		for (int i = 0; i < sz / 4; i += 13) {
			hash = _rotl(hash, 19) ^ ((u32 *)src)[i];
		}
		return hash;
	} else {
		int step = sz / 23 / 4;
		for (int i = 0; i < sz / 4; i += step) {
			hash = _rotl(hash, 19) ^ ((u32 *)src)[i];
		}
	}
	return hash;
}

int TexDecoder_GetBlockWidthInTexels(u32 format)
{
    switch (format)
	{
    case GX_TF_I4: return 8;   
    case GX_TF_I8: return 8;
    case GX_TF_IA4: return 8;
    case GX_TF_IA8: return 4;
    case GX_TF_RGB565: return 4;
    case GX_TF_RGB5A3: return 4;
    case GX_TF_RGBA8: return  4;
    case GX_TF_C4: return 8;
    case GX_TF_C8: return 8;
    case GX_TF_C14X2: return 4;
    case GX_TF_CMPR: return 8;
	case GX_CTF_R4: return 8;
    case GX_CTF_RA4: return 8;
    case GX_CTF_RA8: return 4;
    case GX_CTF_A8: return 8;
    case GX_CTF_R8: return 8;
    case GX_CTF_G8: return 8;
    case GX_CTF_B8: return 8;
    case GX_CTF_RG8: return 4;
    case GX_CTF_GB8: return 4;
	case GX_TF_Z8: return 8;
	case GX_TF_Z16: return 4;
	case GX_TF_Z24X8: return 4;
	case GX_CTF_Z4: return 8;
	case GX_CTF_Z8M: return 8;
	case GX_CTF_Z8L: return 8;
	case GX_CTF_Z16L: return 4;
    default:
		ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format);
		return 8;
    }
}

int TexDecoder_GetBlockHeightInTexels(u32 format)
{
    switch (format)
	{
    case GX_TF_I4: return 8;   
    case GX_TF_I8: return 4;
    case GX_TF_IA4: return 4;
    case GX_TF_IA8: return 4;
    case GX_TF_RGB565: return 4;
    case GX_TF_RGB5A3: return 4;
    case GX_TF_RGBA8: return  4;
    case GX_TF_C4: return 8;
    case GX_TF_C8: return 4;
    case GX_TF_C14X2: return 4;
    case GX_TF_CMPR: return 4;
	case GX_CTF_R4: return 8;
    case GX_CTF_RA4: return 4;
    case GX_CTF_RA8: return 2;
    case GX_CTF_A8: return 4;
    case GX_CTF_R8: return 4;
    case GX_CTF_G8: return 4;
    case GX_CTF_B8: return 4;
    case GX_CTF_RG8: return 2;
    case GX_CTF_GB8: return 2;
	case GX_TF_Z8: return 4;
	case GX_TF_Z16: return 2;
	case GX_TF_Z24X8: return 1;
	case GX_CTF_Z4: return 8;
	case GX_CTF_Z8M: return 4;
	case GX_CTF_Z8L: return 4;
	case GX_CTF_Z16L: return 2;
    default:
		ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format);
		return 4;
    }
}

//returns bytes
int TexDecoder_GetPaletteSize(int format)
{
    switch (format)
	{
	case GX_TF_C4: return 16 * 2;
    case GX_TF_C8: return 256 * 2;
    case GX_TF_C14X2: return 16384 * 2;
    default:
        return 0;
    }
}

inline u32 decodeIA8(u16 val)
{
    int a = val >> 8;
    int i = val & 0xFF;
    return (a << 24) | (i << 16) | (i << 8) | i;
}

inline u32 decode5A3(u16 val)
{
    int r,g,b,a;
    if ((val & 0x8000))
    {
        a = 0xFF;
		r = Convert5To8((val >> 10) & 0x1F);
		g = Convert5To8((val >> 5) & 0x1F);
		b = Convert5To8(val & 0x1F);
	}
    else
    {
		a = Convert3To8((val >> 12) & 0x7);
		r = Convert4To8((val >> 8) & 0xF);
		g = Convert4To8((val >> 4) & 0xF);
		b = Convert4To8(val & 0xF);
    }
    return (a << 24) | (r << 16) | (g << 8) | b;
}

struct DXTBlock
{
    u16 color1;
    u16 color2;
    u8 lines[4];
};

//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
inline void decodebytesC4_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
{
    u16 *tlut = (u16*)(texMem + tlutaddr);
    for (int x = 0; x < 4; x++)
    {
        u8 val = src[x];
        *dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
        *dst++ = decode5A3(Common::swap16(tlut[val & 0xF]));
    }
}

inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr)
{
	u16* tlut = (u16*)(texMem+tlutaddr);
	for (int x = 0; x < 4; x++)
	{
		u8 val = src[x];
		*dst++ = Common::swap16(tlut[val >> 4]);
		*dst++ = Common::swap16(tlut[val & 0xF]);
	}
}

//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
{ 
    u16 *tlut = (u16*)(texMem + tlutaddr);
    for (int x = 0; x < 8; x++)
    {
        u8 val = src[x];
        *dst++ = decode5A3(Common::swap16(tlut[val]));
    }
}

inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
{
	u16* tlut = (u16*)(texMem + tlutaddr);
	for (int x = 0; x < 8; x++)
	{
		u8 val = src[x];
		*dst++ = Common::swap16(tlut[val]);
	}
}


//inline void decodebytesC14X2(u32 *dst, const u16 *src, int numpixels, int tlutaddr, int tlutfmt)
inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
{
    u16 *tlut = (u16*)(texMem + tlutaddr);
    for (int x = 0; x < 4; x++)
    {
        u16 val = Common::swap16(src[x]);
		*dst++ = decode5A3(Common::swap16(tlut[(val & 0x3FFF)]));
    }
}

inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr)
{
	u16* tlut = (u16*)(texMem + tlutaddr);
	for (int x = 0; x < 4; x++)
	{
		u16 val = Common::swap16(src[x]);
		*dst++ = Common::swap16(tlut[(val & 0x3FFF)]);
	}
}

//inline void decodebytesIA4(u16 *dst, const u8 *src, int numbytes)
inline void decodebytesIA4(u16 *dst, const u8 *src)
{
	for (int x = 0; x < 8; x++)
	{
		const u8 val = src[x];
		u8 a = Convert4To8(val >> 4);
		u8 l = Convert4To8(val & 0xF);
		dst[x] = (a << 8) | l;
	}
}

//inline void decodebytesRGB5A3(u32 *dst, const u16 *src, int numpixels)
inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
{
    for (int x = 0; x < 4; x++)
        dst[x] = decode5A3(Common::swap16(src[x]));
}

// This one is used by many video formats. It'd therefore be good if it was fast.
inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
{
    for (int x = 0; x < 4; x++) {
        dst[x] = Common::swap32((src2[x] << 16) | src[x]);
    }

	// This can probably be done in a few SSE pack/unpack instructions + pshufb
	// some unpack instruction x2:
	// ABABABABABABABAB 1212121212121212 ->
	// AB12AB12AB12AB12 AB12AB12AB12AB12
	// 2x pshufb-> 
	// 21BA21BA21BA21BA 21BA21BA21BA21BA
	// and we are done.
}

inline u32 makecol(int r, int g, int b, int a)
{
    return (a << 24)|(r << 16)|(g << 8)|b;
}

inline u32 makeRGBA(int r, int g, int b, int a)
{
    return (a<<24)|(b<<16)|(g<<8)|r;
}

void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
{
	// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
    u16 c1 = Common::swap16(src->color1);
    u16 c2 = Common::swap16(src->color2);
	int blue1 = Convert5To8(c1 & 0x1F);
	int blue2 = Convert5To8(c2 & 0x1F);
	int green1 = Convert6To8((c1 >> 5) & 0x3F);
	int green2 = Convert6To8((c2 >> 5) & 0x3F);
	int red1 = Convert5To8((c1 >> 11) & 0x1F);
	int red2 = Convert5To8((c2 >> 11) & 0x1F);
    int colors[4];
    if (c1 > c2)
    {
        int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
        int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
        int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
        colors[0] = makecol(red1, green1, blue1, 255);
        colors[1] = makecol(red2, green2, blue2, 255);
        colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255);
        colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255); 
    }
    else
    {
        colors[0] = makecol(red1, green1, blue1, 255); // Color 1
        colors[1] = makecol(red2, green2, blue2, 255); // Color 2
        colors[2] = makecol((red1 + red2 + 1) / 2, // Average
                            (green1 + green2 + 1) / 2,
                            (blue1 + blue2 + 1) / 2, 255);
        colors[3] = makecol(red2, green2, blue2, 0);  // Color2 but transparent
    }

    for (int y = 0; y < 4; y++)
    { 
        int val = src->lines[y];
        for (int x = 0; x < 4; x++)
        {
            dst[x] = colors[(val >> 6) & 3];
            val <<= 2;
        }
        dst += pitch;
    }
}

static void copyDXTBlock(u8* dst, const u8* src)
{
	((u16*)dst)[0] = Common::swap16(((u16*)src)[0]);
	((u16*)dst)[1] = Common::swap16(((u16*)src)[1]);
	u32 pixels = ((u32*)src)[1];
	// A bit of trickiness here: the row are in the same order
	// between the two formats, but the ordering within the rows
	// is reversed.
	pixels = ((pixels >> 4) & 0x0F0F0F0F) | ((pixels << 4) & 0xF0F0F0F0);
	pixels = ((pixels >> 2) & 0x33333333) | ((pixels << 2) & 0xCCCCCCCC);
	((u32*)dst)[1] = pixels;
}

static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt)
{
	switch (tlutfmt)
	{
	case 0: return PC_TEX_FMT_IA8;    // IA8
	case 1: return PC_TEX_FMT_RGB565; // RGB565
	case 2: return PC_TEX_FMT_BGRA32; // RGB5A3: This TLUT format requires
		                              // extra work to decode.
	}
	return PC_TEX_FMT_NONE; // Error
}


//switch endianness, unswizzle
//TODO: to save memory, don't blindly convert everything to argb8888
//also ARGB order needs to be swapped later, to accommodate modern hardware better
//need to add DXT support too
PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
    switch (texformat)
    {
    case GX_TF_C4:
		if (tlutfmt == 2)
        {
			// Special decoding is required for TLUT format 5A3
            for (int y = 0; y < height; y += 8)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 8; iy++, src += 4)
                        decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
        }
		else
		{
            for (int y = 0; y < height; y += 8)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 8; iy++, src += 4)
                        decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
		}
        return GetPCFormatFromTLUTFormat(tlutfmt);
    case GX_TF_I4:
		{
			for (int y = 0; y < height; y += 8)
				for (int x = 0; x < width; x += 8)
					for (int iy = 0; iy < 8; iy++, src += 4)
						for (int ix = 0; ix < 4; ix++)
						{
							int val = src[ix];
							dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
							dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
						}
        }
       return PC_TEX_FMT_I4_AS_I8;
	case GX_TF_I8:  // speed critical
		{
			for (int y = 0; y < height; y += 4)
				for (int x = 0; x < width; x += 8)
					for (int iy = 0; iy < 4; iy++, src += 8)
						memcpy(dst + (y + iy)*width+x, src, 8);
		}
		return PC_TEX_FMT_I8;
    case GX_TF_C8:
		if (tlutfmt == 2)
        {
			// Special decoding is required for TLUT format 5A3
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
        }
		else
		{
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
		}
        return GetPCFormatFromTLUTFormat(tlutfmt);
    case GX_TF_IA4:
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 8)
					for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesIA4((u16*)dst + (y + iy) * width + x, src);
        }
		return PC_TEX_FMT_IA4_AS_IA8;
    case GX_TF_IA8:
        {
			for (int y = 0; y < height; y += 4)
				for (int x = 0; x < width; x += 4)
					for (int iy = 0; iy < 4; iy++, src += 8)
					{
						u16 *ptr = (u16 *)dst + (y + iy) * width + x;
						u16 *s = (u16 *)src;
						for(int j = 0; j < 4; j++)
							*ptr++ = Common::swap16(*s++);
					}

        }
		return PC_TEX_FMT_IA8;
    case GX_TF_C14X2: 
		if (tlutfmt == 2)
        {
			// Special decoding is required for TLUT format 5A3
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
        }
		else
		{
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
		}
		return GetPCFormatFromTLUTFormat(tlutfmt);
    case GX_TF_RGB565:
		{
			for (int y = 0; y < height; y += 4)
				for (int x = 0; x < width; x += 4)
					for (int iy = 0; iy < 4; iy++, src += 8)
					{
						u16 *ptr = (u16 *)dst + (y + iy) * width + x;
						u16 *s = (u16 *)src;
						for(int j = 0; j < 4; j++)
							*ptr++ = Common::swap16(*s++);
					}
		}
		return PC_TEX_FMT_RGB565;
    case GX_TF_RGB5A3:
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
                        decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_RGBA8:  // speed critical
        {
			for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                {
					for (int iy = 0; iy < 4; iy++)
                        decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
					src += 64;
                }
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_CMPR:  // speed critical
        // The metroid games use this format almost exclusively.
		{
#if 0   // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
            // 11111111 22222222 55555555 66666666
            // 33333333 44444444 77777777 88888888
			for (int y = 0; y < height; y += 8)
			{
                for (int x = 0; x < width; x += 8)
                {
					copyDXTBlock(dst+(y/2)*width+x*2, src);
					src += 8;
					copyDXTBlock(dst+(y/2)*width+x*2+8, src);
					src += 8;
					copyDXTBlock(dst+(y/2+2)*width+x*2, src);
					src += 8;
					copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
					src += 8;
				}
			}
			return PC_TEX_FMT_DXT1;
#else
			for (int y = 0; y < height; y += 8)
			{
                for (int x = 0; x < width; x += 8)
                {
                    decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width);
                                        src += sizeof(DXTBlock);
                    decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
                                        src += sizeof(DXTBlock);
                    decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
                                        src += sizeof(DXTBlock);
                    decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
                                        src += sizeof(DXTBlock);
                }
			}
#endif
			return PC_TEX_FMT_BGRA32;
		}
    }

	// The "copy" texture formats, too?
    return PC_TEX_FMT_NONE;
}

void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
{
	TexFmt_Overlay_Enable = enable;
	TexFmt_Overlay_Center = center;
}

PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
#if defined(HAVE_OPENCL) && HAVE_OPENCL
	PC_TexFormat retval = TexDecoder_Decode_OpenCL(dst, src, width, height, texformat, tlutaddr, tlutfmt);
	if(retval == PC_TEX_FMT_NONE)
		retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
#else
	PC_TexFormat  retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
#endif
	if ((!TexFmt_Overlay_Enable)|| (retval == PC_TEX_FMT_NONE))
		return retval;

	int w = min(width, 40);
	int h = min(height, 10);

	int xoff = (width - w) >> 1;
	int yoff = (height - h) >> 1;

	if (!TexFmt_Overlay_Center)
	{
		xoff=0;
		yoff=0;
	}

	const char* fmt = texfmt[texformat&15];
	while (*fmt)
	{
		int xcnt = 0;
		int nchar = sfont_map[(int)*fmt];
		
		const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10

		for (int x = 0; x < 9;x++)
		{
			if (ptr[x] == 0x78)
				break;
			xcnt++;
		}

		for (int y=0; y < 10; y++)
		{
			for (int x=0; x < xcnt; x++)
			{
				switch(retval)
				{
				case PC_TEX_FMT_I8:
					{
						// TODO: Is this an acceptable way to draw in I8?
						u8  *dtp = (u8*)dst;
						dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
						break;
					}
				case PC_TEX_FMT_IA8:
				case PC_TEX_FMT_IA4_AS_IA8:
					{
						u16  *dtp = (u16*)dst;
						dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
						break;
					}
				case PC_TEX_FMT_RGB565:
					{
						u16  *dtp = (u16*)dst;
						dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
						break;
					}
				default:				
				case PC_TEX_FMT_BGRA32:
					{
						int  *dtp = (int*)dst;
						dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
						break;
					}
				}
			}
			ptr += 9;
		}
		xoff += xcnt;
		fmt++;
	}

	return retval;
}


inline u32 decode565RGBA(u16 val)
{
    int r,g,b,a;
    r=Convert5To8((val>>11) & 0x1f);
    g=Convert6To8((val>>5 ) & 0x3f);
    b=Convert5To8((val    ) & 0x1f);
    a=0xFF;
    return  r | (g<<8) | (b << 16) | (a << 24);
}

inline u32 decodeIA8Swapped(u16 val)
{
    int a = val & 0xFF;
    int i = val >> 8;
    return i | (i<<8) | (i<<16) | (a<<24);
}

inline u32 decode5A3RGBA(u16 val)
{
    int r,g,b,a;
    if ((val&0x8000))
    {
        r=Convert5To8((val>>10) & 0x1f);
        g=Convert5To8((val>>5 ) & 0x1f);
        b=Convert5To8((val    ) & 0x1f);
        a=0xFF;
	}
    else
    {
        a=Convert3To8((val>>12) & 0x7);
        r=Convert4To8((val>>8 ) & 0xf);
        g=Convert4To8((val>>4 ) & 0xf);
        b=Convert4To8((val    ) & 0xf);
    }
    return r | (g<<8) | (b << 16) | (a << 24);
}


void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt)
{
    /* General formula for computing texture offset
    // 
    u16 sBlk = s / blockWidth;
    u16 tBlk = t / blockHeight;
    u16 widthBlks = (width / blockWidth) + 1;
    u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight;
    u16 blkS = s & (blockWidth - 1);
    u16 blkT =  t & (blockHeight - 1);
    u32 blkOff = blkT * blockWidth + blkS;    
    */

    switch (texformat)
    {
    case GX_TF_C4:
        {
		    u16 sBlk = s >> 3;
            u16 tBlk = t >> 3;
            u16 widthBlks = (imageWidth >> 3) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 5;
            u16 blkS = s & 7;
            u16 blkT =  t & 7;
            u32 blkOff = (blkT << 3) + blkS;
            
            int rs = (blkOff & 1)?0:4;
            u32 offset = base + (blkOff >> 1);            

            u8 val = (*(src + offset) >> rs) & 0xF;
            u16 *tlut = (u16*)(texMem + tlutaddr);

            switch (tlutfmt)
            {
            case 0:
                *((u32*)dst) = decodeIA8Swapped(tlut[val]);
                break;
            case 1:                
                *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
                break;
            case 2:
                *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
                break;
            }
        }
        break;
    case GX_TF_I4:
		{
			u16 sBlk = s >> 3;
            u16 tBlk = t >> 3;
            u16 widthBlks = (imageWidth >> 3) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 5;
            u16 blkS = s & 7;
            u16 blkT =  t & 7;
            u32 blkOff = (blkT << 3) + blkS;
            
            int rs = (blkOff & 1)?0:4;
            u32 offset = base + (blkOff >> 1);            

            u8 val = (*(src + offset) >> rs) & 0xF;
            val = Convert4To8(val);
			dst[0] = val;
            dst[1] = val;
            dst[2] = val;
            dst[3] = val;
        }
       break;
	case GX_TF_I8:
		{
            u16 sBlk = s >> 3;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 3) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 5;
            u16 blkS = s & 7;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 3) + blkS;
            
            u8 val = *(src + base + blkOff);
            dst[0] = val;
            dst[1] = val;
            dst[2] = val;
            dst[3] = val;
		}
		break;
    case GX_TF_C8:
        {
		    u16 sBlk = s >> 3;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 3) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 5;
            u16 blkS = s & 7;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 3) + blkS;
            
            u8 val = *(src + base + blkOff);
            u16 *tlut = (u16*)(texMem + tlutaddr);

            switch (tlutfmt)
            {
            case 0:
                *((u32*)dst) = decodeIA8Swapped(tlut[val]);
                break;
            case 1:                
                *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
                break;
            case 2:
                *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
                break;
            }
        }
        break;
    case GX_TF_IA4:
        {
            u16 sBlk = s >> 3;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 3) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 5;
            u16 blkS = s & 7;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 3) + blkS;
            
            u8 val = *(src + base + blkOff);
            const u8 a = Convert4To8(val>>4);
            const u8 l = Convert4To8(val&0xF);
            dst[0] = l;
            dst[1] = l;
            dst[2] = l;
            dst[3] = a;
        }
		break;
    case GX_TF_IA8:
        {
			u16 sBlk = s >> 2;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 2) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 4;
            u16 blkS = s & 3;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 2) + blkS;
            
            u32 offset = (base + blkOff) << 1;
            const u16* valAddr = (u16*)(src + offset);

            *((u32*)dst) = decodeIA8Swapped(*valAddr);
        }
		break;
    case GX_TF_C14X2: 
        {
            u16 sBlk = s >> 2;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 2) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 4;
            u16 blkS = s & 3;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 2) + blkS;
            
            u32 offset = (base + blkOff) << 1;
            const u16* valAddr = (u16*)(src + offset);

            u16 val = Common::swap16(*valAddr) & 0x3FFF;
            u16 *tlut = (u16*)(texMem + tlutaddr);

            switch (tlutfmt)
            {
            case 0:
                *((u32*)dst) = decodeIA8Swapped(tlut[val]);
                break;
            case 1:                
                *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
                break;
            case 2:
                *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
                break;
            }
        }
		break;
    case GX_TF_RGB565:
		{
			u16 sBlk = s >> 2;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 2) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 4;
            u16 blkS = s & 3;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 2) + blkS;
            
            u32 offset = (base + blkOff) << 1;
            const u16* valAddr = (u16*)(src + offset);

            *((u32*)dst) = decode565RGBA(Common::swap16(*valAddr));
		}
		break;
    case GX_TF_RGB5A3:
        {
            u16 sBlk = s >> 2;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 2) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 4;
            u16 blkS = s & 3;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 2) + blkS;

            u32 offset = (base + blkOff) << 1;
            const u16* valAddr = (u16*)(src + offset);

            *((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr));
        }
        break;
    case GX_TF_RGBA8:
        {
			u16 sBlk = s >> 2;
            u16 tBlk = t >> 2;
            u16 widthBlks = (imageWidth >> 2) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct
            u16 blkS = s & 3;
            u16 blkT =  t & 3;
            u32 blkOff = (blkT << 2) + blkS;

            u32 offset = (base + blkOff) << 1 ;
            const u8* valAddr = src + offset;

            dst[3] = valAddr[0];
            dst[0] = valAddr[1];
            dst[1] = valAddr[32];
            dst[2] = valAddr[33];
        }
        break;
    case GX_TF_CMPR:
		{
            u16 sDxt = s >> 2;
            u16 tDxt = t >> 2;

            u16 sBlk = sDxt >> 1;
            u16 tBlk = tDxt >> 1;
            u16 widthBlks = (imageWidth >> 3) + 1;
            u32 base = (tBlk * widthBlks + sBlk) << 2;
            u16 blkS = sDxt & 1;
            u16 blkT =  tDxt & 1;
            u32 blkOff = (blkT << 1) + blkS;

            u32 offset = (base + blkOff) << 3;

            const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset);
	            
            u16 c1 = Common::swap16(dxtBlock->color1);
            u16 c2 = Common::swap16(dxtBlock->color2);
            int blue1 = Convert5To8(c1 & 0x1F);
            int blue2 = Convert5To8(c2 & 0x1F);
            int green1 = Convert6To8((c1 >> 5) & 0x3F);
            int green2 = Convert6To8((c2 >> 5) & 0x3F);
            int red1 = Convert5To8((c1 >> 11) & 0x1F);
            int red2 = Convert5To8((c2 >> 11) & 0x1F);

            u16 ss = s & 3;
            u16 tt = t & 3;

            int colorSel = dxtBlock->lines[tt];
            int rs = 6 - (ss << 1);
            colorSel = (colorSel >> rs) & 3;
            colorSel |= c1 > c2?0:4;

            u32 color = 0;
            
            switch (colorSel)
            {
                case 0:
                case 4:
                    color = makeRGBA(red1, green1, blue1, 255);
                    break;
                case 1:
                case 5:
                    color = makeRGBA(red2, green2, blue2, 255);
                    break;
                case 2:
                    color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
                    break;
                case 3:
                    color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
                    break;
                case 6:
                    color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255);
                    break;
                case 7:
                    color = makeRGBA(red2, green2, blue2, 0);
                    break;
            }

            *((u32*)dst) = color;
		}
        break;
    }
}


const char* texfmt[] = {
	// pixel
	"I4",		"I8",		"IA4",		"IA8",
	"RGB565",	"RGB5A3",	"RGBA8",	"C4",
	"C8",		"C14X2",	"0x0A",		"0x0B",
	"0x0C",		"0x0D",		"CMPR",		"0x0F",
	// Z-buffer
	"0x10",		"Z8",		"0x12",		"Z16",
	"0x14",		"0x15",		"Z24X8",	"0x17",
	"0x18",		"0x19",		"0x1A",		"0x1B",
	"0x1C",		"0x1D",		"0x1E",		"0x1F",
	// pixel + copy
	"CR4",		"0x21",		"CRA4",		"CRA8",
	"0x24",		"0x25",		"CYUVA8",	"CA8",
	"CR8",		"CG8",		"CB8",		"CRG8",
	"CGB8",		"0x2D",		"0x2E",		"0x2F",
	// Z + copy
	"CZ4",		"0x31",		"0x32",		"0x33",
	"0x34",		"0x35",		"0x36",		"0x37",
	"0x38",		"CZ8M",		"CZ8L",		"0x3B",
	"CZ16L",	"0x3D",		"0x3E",		"0x3F",
};

const unsigned char sfont_map[] = {
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10,
	10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
	26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10,
	10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
	52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
	10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
};

const unsigned char sfont_raw[][9*10] = {
	{
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	},{
	0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 
	},{
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	},{
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	},{
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	},{
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	},{
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	},{
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 
	0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 
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