// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" #include "VideoBackends/Vulkan/StreamBuffer.h" #include "VideoBackends/Vulkan/TextureCache.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/VideoCommon.h" namespace Vulkan { class StagingTexture2D; class Texture2D; class TextureConverter { public: TextureConverter(); ~TextureConverter(); VkRenderPass GetEncodingRenderPass() const { return m_encoding_render_pass; } Texture2D* GetEncodingTexture() const { return m_encoding_render_texture.get(); } VkFramebuffer GetEncodingTextureFramebuffer() const { return m_encoding_render_framebuffer; } StagingTexture2D* GetDownloadTexture() const { return m_encoding_download_texture.get(); } bool Initialize(); // Applies palette to dst_entry, using indices from src_entry. void ConvertTexture(TextureCache::TCacheEntry* dst_entry, TextureCache::TCacheEntry* src_entry, VkRenderPass render_pass, const void* palette, TlutFormat palette_format); // Uses an encoding shader to copy src_texture to dest_ptr. // NOTE: Executes the current command buffer. void EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat src_format, bool is_intensity, int scale_by_half, const EFBRectangle& source); private: static const u32 NUM_TEXTURE_ENCODING_SHADERS = 64; static const u32 ENCODING_TEXTURE_WIDTH = EFB_WIDTH * 4; static const u32 ENCODING_TEXTURE_HEIGHT = 1024; static const VkFormat ENCODING_TEXTURE_FORMAT = VK_FORMAT_B8G8R8A8_UNORM; static const size_t NUM_PALETTE_CONVERSION_SHADERS = 3; bool CreateTexelBuffer(); VkBufferView CreateTexelBufferView(VkFormat format) const; bool CompilePaletteConversionShaders(); bool CompileEncodingShaders(); bool CreateEncodingRenderPass(); bool CreateEncodingTexture(); bool CreateEncodingDownloadTexture(); // Shared between conversion types std::unique_ptr m_texel_buffer; VkBufferView m_texel_buffer_view_r16_uint = VK_NULL_HANDLE; size_t m_texel_buffer_size = 0; // Palette conversion - taking an indexed texture and applying palette std::array m_palette_conversion_shaders = {}; // Texture encoding - RGBA8->GX format in memory std::array m_encoding_shaders = {}; VkRenderPass m_encoding_render_pass = VK_NULL_HANDLE; std::unique_ptr m_encoding_render_texture; VkFramebuffer m_encoding_render_framebuffer = VK_NULL_HANDLE; std::unique_ptr m_encoding_download_texture; }; } // namespace Vulkan