// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include <type_traits> #include "Common/CommonTypes.h" #include "VideoCommon/VertexLoader.h" #include "VideoCommon/VertexLoader_Position.h" #include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VideoCommon.h" template <typename T> float PosScale(T val, float scale) { return val * scale; } template <> float PosScale(float val, float scale) { return val; } template <typename T, int N> void Pos_ReadDirect(VertexLoader* loader) { static_assert(N <= 3, "N > 3 is not sane!"); auto const scale = loader->m_posScale; DataReader dst(g_vertex_manager_write_ptr, nullptr); DataReader src(g_video_buffer_read_ptr, nullptr); for (int i = 0; i < N; ++i) { float value = PosScale(src.Read<T>(), scale); if (loader->m_counter < 3) VertexLoaderManager::position_cache[loader->m_counter][i] = value; dst.Write(value); } g_vertex_manager_write_ptr = dst.GetPointer(); g_video_buffer_read_ptr = src.GetPointer(); LOG_VTX(); } template <typename I, typename T, int N> void Pos_ReadIndex(VertexLoader* loader) { static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!"); static_assert(N <= 3, "N > 3 is not sane!"); auto const index = DataRead<I>(); loader->m_vertexSkip = index == std::numeric_limits<I>::max(); auto const data = reinterpret_cast<const T*>(VertexLoaderManager::cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION])); auto const scale = loader->m_posScale; DataReader dst(g_vertex_manager_write_ptr, nullptr); for (int i = 0; i < N; ++i) { float value = PosScale(Common::FromBigEndian(data[i]), scale); if (loader->m_counter < 3) VertexLoaderManager::position_cache[loader->m_counter][i] = value; dst.Write(value); } g_vertex_manager_write_ptr = dst.GetPointer(); LOG_VTX(); } static TPipelineFunction tableReadPosition[4][8][2] = { { {nullptr, nullptr,}, {nullptr, nullptr,}, {nullptr, nullptr,}, {nullptr, nullptr,}, {nullptr, nullptr,}, }, { {Pos_ReadDirect<u8, 2>, Pos_ReadDirect<u8, 3>,}, {Pos_ReadDirect<s8, 2>, Pos_ReadDirect<s8, 3>,}, {Pos_ReadDirect<u16, 2>, Pos_ReadDirect<u16, 3>,}, {Pos_ReadDirect<s16, 2>, Pos_ReadDirect<s16, 3>,}, {Pos_ReadDirect<float, 2>, Pos_ReadDirect<float, 3>,}, }, { {Pos_ReadIndex<u8, u8, 2>, Pos_ReadIndex<u8, u8, 3>,}, {Pos_ReadIndex<u8, s8, 2>, Pos_ReadIndex<u8, s8, 3>,}, {Pos_ReadIndex<u8, u16, 2>, Pos_ReadIndex<u8, u16, 3>,}, {Pos_ReadIndex<u8, s16, 2>, Pos_ReadIndex<u8, s16, 3>,}, {Pos_ReadIndex<u8, float, 2>, Pos_ReadIndex<u8, float, 3>,}, }, { {Pos_ReadIndex<u16, u8, 2>, Pos_ReadIndex<u16, u8, 3>,}, {Pos_ReadIndex<u16, s8, 2>, Pos_ReadIndex<u16, s8, 3>,}, {Pos_ReadIndex<u16, u16, 2>, Pos_ReadIndex<u16, u16, 3>,}, {Pos_ReadIndex<u16, s16, 2>, Pos_ReadIndex<u16, s16, 3>,}, {Pos_ReadIndex<u16, float, 2>, Pos_ReadIndex<u16, float, 3>,}, }, }; static int tableReadPositionVertexSize[4][8][2] = { { {0, 0,}, {0, 0,}, {0, 0,}, {0, 0,}, {0, 0,}, }, { {2, 3,}, {2, 3,}, {4, 6,}, {4, 6,}, {8, 12,}, }, { {1, 1,}, {1, 1,}, {1, 1,}, {1, 1,}, {1, 1,}, }, { {2, 2,}, {2, 2,}, {2, 2,}, {2, 2,}, {2, 2,}, }, }; unsigned int VertexLoader_Position::GetSize(u64 _type, unsigned int _format, unsigned int _elements) { return tableReadPositionVertexSize[_type][_format][_elements]; } TPipelineFunction VertexLoader_Position::GetFunction(u64 _type, unsigned int _format, unsigned int _elements) { return tableReadPosition[_type][_format][_elements]; }