// Copyright 2016 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "DiscIO/RiivolutionPatcher.h" class BootSessionData; namespace IOS::HLE::FS { struct NandRedirect; } namespace Core { enum class RestoreReason { EmulationEnd, CrashRecovery, }; void InitializeWiiRoot(bool use_temporary); void ShutdownWiiRoot(); bool WiiRootIsInitialized(); bool WiiRootIsTemporary(); void BackupWiiSettings(); void RestoreWiiSettings(RestoreReason reason); // Initialize or clean up the filesystem contents. void InitializeWiiFileSystemContents( std::optional save_redirect, const BootSessionData& boot_session_data); void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data); const std::vector& GetActiveNandRedirects(); } // namespace Core