// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <algorithm>
#include <cctype>
#include <cstring>
#include <memory>
#include <string>
#include <unordered_set>
#include <vector>

#include "Common/CommonTypes.h"
#include "Common/Logging/LogManager.h"
#include "Common/StringUtil.h"

#include "Core/Boot/Boot.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"

#include "DiscIO/Enums.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"

namespace FileMon
{
static std::unique_ptr<DiscIO::IVolume> s_open_iso;
static std::unique_ptr<DiscIO::IFileSystem> s_filesystem;
static std::string ISOFile = "", CurrentFile = "";
static bool FileAccess = true;

// Filtered files
bool IsSoundFile(const std::string& filename)
{
  std::string extension;
  SplitPath(filename, nullptr, nullptr, &extension);
  std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);

  static std::unordered_set<std::string> extensions = {
      ".adp",    // 1080 Avalanche, Crash Bandicoot, etc.
      ".adx",    // Sonic Adventure 2 Battle, etc.
      ".afc",    // Zelda WW
      ".ast",    // Zelda TP, Mario Kart
      ".brstm",  // Wii Sports, Wario Land, etc.
      ".dsp",    // Metroid Prime
      ".hps",    // SSB Melee
      ".ogg",    // Tony Hawk's Underground 2
      ".sad",    // Disaster
      ".snd",    // Tales of Symphonia
      ".song",   // Tales of Symphonia
      ".ssm",    // Custom Robo, Kirby Air Ride, etc.
      ".str",    // Harry Potter & the Sorcerer's Stone
  };

  return extensions.find(extension) != extensions.end();
}

// Read the file system
void ReadFileSystem(const std::string& filename)
{
  // Should have an actual Shutdown procedure or something
  s_open_iso.reset();
  s_filesystem.reset();

  s_open_iso = DiscIO::CreateVolumeFromFilename(filename);
  if (!s_open_iso)
    return;

  if (s_open_iso->GetVolumeType() != DiscIO::Platform::WII_WAD)
  {
    s_filesystem = DiscIO::CreateFileSystem(s_open_iso.get());

    if (!s_filesystem)
      return;
  }

  FileAccess = true;
}

// Logs a file if it passes a few checks
void CheckFile(const std::string& file, u64 size)
{
  // Don't do anything if the log is unselected
  if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON, LogTypes::LWARNING))
    return;
  // Do nothing if we found the same file again
  if (CurrentFile == file)
    return;

  if (size > 0)
    size = (size / 1000);

  std::string str = StringFromFormat("%s kB %s", ThousandSeparate(size, 7).c_str(), file.c_str());
  if (IsSoundFile(file))
  {
    INFO_LOG(FILEMON, "%s", str.c_str());
  }
  else
  {
    WARN_LOG(FILEMON, "%s", str.c_str());
  }

  // Update the current file
  CurrentFile = file;
}

// Find the filename
void FindFilename(u64 offset)
{
  // Don't do anything if a game is not running
  if (Core::GetState() != Core::CORE_RUN)
    return;

  // Or if the log is unselected
  if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON, LogTypes::LWARNING))
    return;

  // Or if we don't have file access
  if (!FileAccess)
    return;

  if (!s_filesystem || ISOFile != SConfig::GetInstance().m_LastFilename)
  {
    FileAccess = false;
    ReadFileSystem(SConfig::GetInstance().m_LastFilename);
    ISOFile = SConfig::GetInstance().m_LastFilename;
    INFO_LOG(FILEMON, "Opening '%s'", ISOFile.c_str());
    return;
  }

  const std::string filename = s_filesystem->GetFileName(offset);

  if (filename.empty())
    return;

  CheckFile(filename, s_filesystem->GetFileSize(filename));
}

void Close()
{
  s_open_iso.reset();
  s_filesystem.reset();

  ISOFile = "";
  CurrentFile = "";
  FileAccess = true;
}

}  // FileMon