// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "ENetUtil.h"

#include "Common/CommonTypes.h"

namespace ENetUtil
{

void WakeupThread(ENetHost* host)
{
	// Send ourselves a spurious message.  This is hackier than it should be.
	// comex reported this as https://github.com/lsalzman/enet/issues/23, so
	// hopefully there will be a better way to do it in the future.
	ENetAddress address;
	if (host->address.port != 0)
		address.port = host->address.port;
	else
		enet_socket_get_address(host->socket, &address);
	address.host = 0x0100007f; // localhost
	u8 byte = 0;
	ENetBuffer buf;
	buf.data = &byte;
	buf.dataLength = 1;
	enet_socket_send(host->socket, &address, &buf, 1);
}

int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event)
{
	// wakeup packet received
	if (host->receivedDataLength == 1 && host->receivedData[0] == 0)
	{
		event->type = (ENetEventType) 42;
		return 1;
	}
	return 0;
}


}