// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#ifdef _WIN32
#include <Windows.h>
#include <cstdio>
#endif

#include <OptionParser.h>
#include <QAbstractEventDispatcher>
#include <QApplication>
#include <QObject>
#include <QPushButton>
#include <QWidget>

#include "Common/MsgHandler.h"
#include "Common/ScopeGuard.h"

#include "Core/Analytics.h"
#include "Core/Boot/Boot.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"

#include "DolphinQt/Host.h"
#include "DolphinQt/MainWindow.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/RunOnObject.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
#include "DolphinQt/Translation.h"
#include "DolphinQt/Updater.h"

#include "UICommon/CommandLineParse.h"
#include "UICommon/UICommon.h"

static bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no,
                              Common::MsgType style)
{
  const bool called_from_cpu_thread = Core::IsCPUThread();

  std::optional<bool> r = RunOnObject(QApplication::instance(), [&] {
    Common::ScopeGuard scope_guard(&Core::UndeclareAsCPUThread);
    if (called_from_cpu_thread)
    {
      // Temporarily declare this as the CPU thread to avoid getting a deadlock if any DolphinQt
      // code calls RunAsCPUThread while the CPU thread is blocked on this function returning.
      // Notably, if the panic alert steals focus from RenderWidget, Host::SetRenderFocus gets
      // called, which can attempt to use RunAsCPUThread to get us out of exclusive fullscreen.
      Core::DeclareAsCPUThread();
    }
    else
    {
      scope_guard.Dismiss();
    }

    ModalMessageBox message_box(QApplication::activeWindow(), Qt::ApplicationModal);
    message_box.setWindowTitle(QString::fromUtf8(caption));
    message_box.setText(QString::fromUtf8(text));

    message_box.setStandardButtons(yes_no ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok);
    if (style == Common::MsgType::Warning)
      message_box.addButton(QMessageBox::Ignore)->setText(QObject::tr("Ignore for this session"));

    message_box.setIcon([&] {
      switch (style)
      {
      case Common::MsgType::Information:
        return QMessageBox::Information;
      case Common::MsgType::Question:
        return QMessageBox::Question;
      case Common::MsgType::Warning:
        return QMessageBox::Warning;
      case Common::MsgType::Critical:
        return QMessageBox::Critical;
      }
      // appease MSVC
      return QMessageBox::NoIcon;
    }());

    const int button = message_box.exec();
    if (button == QMessageBox::Yes)
      return true;

    if (button == QMessageBox::Ignore)
    {
      Common::SetEnableAlert(false);
      return true;
    }

    return false;
  });
  if (r.has_value())
    return *r;
  return false;
}

// N.B. On Windows, this should be called from WinMain. Link against qtmain and specify
// /SubSystem:Windows
int main(int argc, char* argv[])
{
#ifdef _WIN32
  const bool console_attached = AttachConsole(ATTACH_PARENT_PROCESS) != FALSE;
  HANDLE stdout_handle = ::GetStdHandle(STD_OUTPUT_HANDLE);
  if (console_attached && stdout_handle)
  {
    freopen("CONOUT$", "w", stdout);
    freopen("CONOUT$", "w", stderr);
  }
#endif

  auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::IncludeGUIOptions);
  const optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
  const std::vector<std::string> args = parser->args();

  QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
  QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
  QCoreApplication::setOrganizationName(QStringLiteral("Dolphin Emulator"));
  QCoreApplication::setOrganizationDomain(QStringLiteral("dolphin-emu.org"));
  QCoreApplication::setApplicationName(QStringLiteral("dolphin-emu"));

  QApplication app(argc, argv);

#ifdef _WIN32
  // On Windows, Qt 5's default system font (MS Shell Dlg 2) is outdated.
  // Interestingly, the QMenu font is correct and comes from lfMenuFont
  // (Segoe UI on English computers).
  // So use it for the entire application.
  // This code will become unnecessary and obsolete once we switch to Qt 6.
  QApplication::setFont(QApplication::font("QMenu"));
#endif

#ifdef _WIN32
  FreeConsole();
#endif

  UICommon::SetUserDirectory(static_cast<const char*>(options.get("user")));
  UICommon::CreateDirectories();
  UICommon::Init();
  Resources::Init();
  Settings::Instance().SetBatchModeEnabled(options.is_set("batch"));

  // Hook up alerts from core
  Common::RegisterMsgAlertHandler(QtMsgAlertHandler);

  // Hook up translations
  Translation::Initialize();

  // Whenever the event loop is about to go to sleep, dispatch the jobs
  // queued in the Core first.
  QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock,
                   &app, &Core::HostDispatchJobs);

  std::unique_ptr<BootParameters> boot;
  bool game_specified = false;
  if (options.is_set("exec"))
  {
    const std::list<std::string> paths_list = options.all("exec");
    const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
                                         std::make_move_iterator(std::end(paths_list))};
    boot = BootParameters::GenerateFromFile(paths);
    game_specified = true;
  }
  else if (options.is_set("nand_title"))
  {
    const std::string hex_string = static_cast<const char*>(options.get("nand_title"));
    if (hex_string.length() == 16)
    {
      const u64 title_id = std::stoull(hex_string, nullptr, 16);
      boot = std::make_unique<BootParameters>(BootParameters::NANDTitle{title_id});
    }
    else
    {
      ModalMessageBox::critical(nullptr, QObject::tr("Error"), QObject::tr("Invalid title ID."));
    }
    game_specified = true;
  }
  else if (!args.empty())
  {
    boot = BootParameters::GenerateFromFile(args.front());
    game_specified = true;
  }

  int retval;

  if (Settings::Instance().IsBatchModeEnabled() && !game_specified)
  {
    ModalMessageBox::critical(
        nullptr, QObject::tr("Error"),
        QObject::tr("Batch mode cannot be used without specifying a game to launch."));
    retval = 1;
  }
  else if (Settings::Instance().IsBatchModeEnabled() && !boot)
  {
    // A game to launch was specified, but it was invalid.
    // An error has already been shown by code above, so exit without showing another error.
    retval = 1;
  }
  else
  {
    DolphinAnalytics::Instance().ReportDolphinStart("qt");

    MainWindow win{std::move(boot), static_cast<const char*>(options.get("movie"))};
    if (options.is_set("debugger"))
      Settings::Instance().SetDebugModeEnabled(true);
    win.Show();

#if defined(USE_ANALYTICS) && USE_ANALYTICS
    if (!SConfig::GetInstance().m_analytics_permission_asked)
    {
      ModalMessageBox analytics_prompt(&win);

      analytics_prompt.setIcon(QMessageBox::Question);
      analytics_prompt.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
      analytics_prompt.setWindowTitle(QObject::tr("Allow Usage Statistics Reporting"));
      analytics_prompt.setText(
          QObject::tr("Do you authorize Dolphin to report information to Dolphin's developers?"));
      analytics_prompt.setInformativeText(
          QObject::tr("If authorized, Dolphin can collect data on its performance, "
                      "feature usage, and configuration, as well as data on your system's "
                      "hardware and operating system.\n\n"
                      "No private data is ever collected. This data helps us understand "
                      "how people and emulated games use Dolphin and prioritize our "
                      "efforts. It also helps us identify rare configurations that are "
                      "causing bugs, performance and stability issues.\n"
                      "This authorization can be revoked at any time through Dolphin's "
                      "settings."));

      const int answer = analytics_prompt.exec();

      SConfig::GetInstance().m_analytics_permission_asked = true;
      Settings::Instance().SetAnalyticsEnabled(answer == QMessageBox::Yes);

      DolphinAnalytics::Instance().ReloadConfig();
    }
#endif

    if (!Settings::Instance().IsBatchModeEnabled())
    {
      auto* updater = new Updater(&win);
      updater->start();
    }

    retval = app.exec();
  }

  Core::Shutdown();
  UICommon::Shutdown();
  Host::GetInstance()->deleteLater();

  return retval;
}