// Copyright 2021 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Core/ConfigManager.h" #include "Core/GeckoCode.h" #include "Core/GeckoCodeConfig.h" #include "jni/AndroidCommon/AndroidCommon.h" #include "jni/AndroidCommon/IDCache.h" static Gecko::GeckoCode* GetPointer(JNIEnv* env, jobject obj) { return reinterpret_cast( env->GetLongField(obj, IDCache::GetGeckoCheatPointer())); } jobject GeckoCheatToJava(JNIEnv* env, const Gecko::GeckoCode& code) { return env->NewObject(IDCache::GetGeckoCheatClass(), IDCache::GetGeckoCheatConstructor(), reinterpret_cast(new Gecko::GeckoCode(code))); } extern "C" { JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_GeckoCheat_finalize(JNIEnv* env, jobject obj) { delete GetPointer(env, obj); } JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_GeckoCheat_getName(JNIEnv* env, jobject obj) { return ToJString(env, GetPointer(env, obj)->name); } JNIEXPORT jobjectArray JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_GeckoCheat_loadCodes(JNIEnv* env, jclass, jstring jGameID, jint revision) { const std::string game_id = GetJString(env, jGameID); IniFile game_ini_local; // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI // will always be stored in GS/${GAMEID}.ini game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini"); const IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision); const std::vector codes = Gecko::LoadCodes(game_ini_default, game_ini_local); const jobjectArray array = env->NewObjectArray(static_cast(codes.size()), IDCache::GetGeckoCheatClass(), nullptr); jsize i = 0; for (const Gecko::GeckoCode& code : codes) env->SetObjectArrayElement(array, i++, GeckoCheatToJava(env, code)); return array; } }