// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include <memory> #include "AudioCommon/SoundStream.h" #include "Common/CommonTypes.h" class CMixer; extern std::unique_ptr<SoundStream> g_sound_stream; namespace AudioCommon { void InitSoundStream(); void ShutdownSoundStream(); std::vector<std::string> GetSoundBackends(); void UpdateSoundStream(); void ClearAudioBuffer(bool mute); void SendAIBuffer(const short* samples, unsigned int num_samples); void StartAudioDump(); void StopAudioDump(); void IncreaseVolume(unsigned short offset); void DecreaseVolume(unsigned short offset); void ToggleMuteVolume(); }