// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" namespace DiscIO { class FileInfo; struct Partition; class Volume; u64 ReadFile(const Volume& volume, const Partition& partition, const FileInfo* file_info, u8* buffer, u64 max_buffer_size, u64 offset_in_file = 0); bool ExportData(const Volume& volume, const Partition& partition, u64 offset, u64 size, const std::string& export_filename); bool ExportFile(const Volume& volume, const Partition& partition, const FileInfo* file_info, const std::string& export_filename); // update_progress is called once for each child (file or directory). // If update_progress returns true, the extraction gets cancelled. // filesystem_path is supposed to be the path corresponding to the directory argument. void ExportDirectory(const Volume& volume, const Partition partition, const FileInfo& directory, bool recursive, const std::string& filesystem_path, const std::string& export_folder, const std::function& update_progress); bool ExportApploader(const Volume& volume, const Partition& partition, const std::string& export_filename); std::optional GetBootDOLOffset(const Volume& volume, const Partition& partition); std::optional GetBootDOLSize(const Volume& volume, const Partition& partition, u64 dol_offset); bool ExportDOL(const Volume& volume, const Partition& partition, const std::string& export_filename); } // namespace DiscIO