3052 Commits

Author SHA1 Message Date
Ryan Houdek
a3e289e802 [ARM] Reenable FMRX, it seems to work fine. 2013-07-17 04:29:17 -05:00
Ryan Houdek
86826b28dc [ARM] Implement LFD. Reorder VFP register allocation a bit. 2013-07-17 04:23:38 -05:00
Ryan Houdek
dc66b3d474 Add Read_F32 and Read_F64 helper functions to MemmapFunctions. 2013-07-17 04:22:47 -05:00
Ryan Houdek
5147e5167b [ARM] Implement xorx 2013-07-17 02:34:20 -05:00
Ryan Houdek
b30a697355 [ARM] Disable mfmsr. Implement stb and subfx. 2013-07-17 02:25:21 -05:00
Ryan Houdek
5899013876 [ARM] Implement MFTB 2013-07-17 01:35:07 -05:00
Ryan Houdek
fc6e06cb72 [ARM] Implement mfmsr 2013-07-17 01:25:06 -05:00
Ryan Houdek
bab3032185 On ARM Hosts, increase the instruction run count to 64bit. 32bit is /very/ quickly overflown. 2013-07-16 22:20:18 -05:00
Ryan Houdek
737df2a68c Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
John Peterson
c52a583090 Removing reading of the emulated Wiimote state in the real Wiimote mode
because

* the purpose of the emulated Wiimote state in the real Wiimote mode is to store the real Wiimote state rather than synchronise with an emulated Wiimote
2013-07-11 19:11:36 -04:00
John Peterson
fd4a4410e5 Removing wait for real Wiimote connection
when

* opening the Wiimote configuration dialog
* booting from the emulated program entry point rather than a state

because

* it doesn't have meaning in these scenarios
* it has meaning when booting from a state
2013-07-11 11:32:14 -04:00
John Peterson
e36757bec1 Adding read data reply to the real Wiimote
because the emulated program expect it
2013-07-11 11:32:09 -04:00
Ryan Houdek
6e74d4b21d [Android] Disable x64MemTools' backpatching. It isn't available on x86 anyway. 2013-07-11 09:00:08 -05:00
John Chadwick
16cd26d177 Add UPnP support.
Feedback is in logs as suggested by skid_au. The checkbox is still there, but
mostly for people who would like to opt out (unfortunately, I can not be sure
how this feature may behave for some routers - there's a hell of a lot of bad
UPnP implementations.)

The Visual Studio stuff is a little messy, so I apologize if anything is a bit
off. I tested most configurations and it worked.

I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion.
All seemed to be OK.
2013-07-09 18:08:43 -04:00
Ryan Houdek
379a15ba3b Make confirm on stop default enabled. 2013-07-08 02:56:40 -05:00
Pierre Bourdon
9b128e9347 Disable LPF filtering in new-ax-hle
The current implementation is broken and this is a non critical feature.

Fixes new-ax-hle regression in Super Monkey Ball.
2013-07-06 14:35:19 +02:00
Pierre Bourdon
7b40874309 Implement AX command 0x11 (SET_OPPOSITE_LR) 2013-07-06 14:35:19 +02:00
Ryan Houdek
d584150851 Remove a warning from ARM includes already defining PAGE_SIZE and a warning in the FPR cache. 2013-07-05 20:56:17 -05:00
Ryan Houdek
7d6b36bf73 Fix most ARM warnings 2013-07-05 19:56:15 -05:00
Matthew Parlane
691900aa90 Disable encryption when checking Wiimote extension for scan.
This is for when we are checking if it is a Balance Board.
2013-07-03 23:05:30 +12:00
Matthew Parlane
998c4042c2 Add ability to dump Balance Board data to local udp port.
This probably won't work on Mac...
2013-07-03 23:05:29 +12:00
Rachel Bryk
de369dcc60 Misc cleanup and fixes for some of the bad code i've written.
Fixes a buffer overflow in the sscanf, move the movie.raw to the GC folder, and stops calling GetSettings() twice.
2013-07-01 17:44:42 -04:00
Rachel Bryk
e4846de692 Add hotkeys for save/load state to/from file. 2013-06-30 19:01:30 -04:00
Jasper St. Pierre
c11ae9ea4b Revert "Core: Update default bound controls for new ExpressionParser"
This reverts commit 54e1b58199e9f11e9d8015777ebfcd53c86d485d.

We now support barewords control names, so use those instead.

Conflicts:
	Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp
2013-06-26 20:25:37 -04:00
Rachel Bryk
63a747edc0 Add shortcut to (dis)connect the balance board.
Fixes issue 6383.
2013-06-26 06:23:29 -04:00
John Peterson
e250550de3 Removing muted Wiimote audio
because that reduce writes
2013-06-25 09:24:45 -04:00
John Peterson
9e779c22b3 Removing Wii input use of an unsaved state value
because that allow the complete state to be loaded
2013-06-25 09:24:33 -04:00
John Peterson
0fd3acd152 Saving real Wiimote state
because that's simpler than reconnecting
2013-06-25 09:24:14 -04:00
Jasper St. Pierre
748ee50536 Core: Fix a typo in the binding of IR Up
Whoops.
2013-06-25 01:58:22 -04:00
Jasper St. Pierre
54e1b58199 Core: Update default bound controls for new ExpressionParser 2013-06-25 01:46:13 -04:00
Rachel Bryk
970661a0c5 Warning fix. 2013-06-24 12:30:08 -04:00
Rachel Bryk
f73a97b242 Revert "fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}'"
This reverts commit b9953f5d6a1f54b53198bf1bd2b59bac1a90425b.
2013-06-24 09:16:14 -04:00
Tetsuo55
b9953f5d6a fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}' 2013-06-23 11:03:30 +02:00
NeoBrainX
15943de313 Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
This reverts commit 7aae9ccbc0494cd468a37413d7199061bd1981d2.

Reasons:
- no test results have been provided to prove the usefulness of the patch
- broken coding style
- the author hasn't replied to any criticism
2013-06-22 12:25:03 +02:00
Rachel Bryk
266236d6a4 When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that point.
This prevents desyncing before the save state.
2013-06-21 01:53:50 -04:00
Rachel Bryk
716f656d28 Save sync gpu setting to dtm header. 2013-06-20 06:08:17 -04:00
Lioncash
d78f00971b Fix a free that should have been a delete. 2013-06-18 10:13:37 -04:00
booto
a518a1cbdc buffer fixes found via cppcheck/tetsuo-- 2013-06-18 13:17:50 +08:00
John Peterson
825c5ca09a Equalising the 32 and 64 bit state compression
because that allow loading both
2013-06-15 23:28:04 +02:00
Rachel Bryk
3e40f28369 Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong.
Also, I still can't code. Or even notice when something obviously doesn't work.
2013-06-10 21:04:55 -04:00
skidau
92fdc15aa3 Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game.
Fixes issue 6316.
2013-06-08 14:05:02 +10:00
skidau
196d152ad7 Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
Fixes issue 6350.
2013-06-08 11:28:54 +10:00
eli173
7aae9ccbc0 Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp 2013-06-01 19:17:52 -05:00
John Peterson
80b09c074e Changing the Gecko code comparison from metadata to data comparison
because different data sometimes have the same metadata
2013-06-01 09:21:57 +02:00
John Peterson
4dad640d5f Reading shake force from calibration rather than a constant
because that allow maximum force regardless of calibration
2013-05-28 23:46:01 +02:00
John Peterson
388ddee685 Adding condition to CoreTiming state function
because ev->type might be undefined in MODE_READ
2013-05-27 23:26:17 +02:00
Rachel Bryk
ca12e7ee8f Make auto fullscreen resolution the default. 2013-05-25 13:51:52 -04:00
Rachel Bryk
026ab26755 Save settings to file when booting a game.
Fixes issue 6310.
2013-05-24 19:06:01 -04:00
John Peterson
f452a6442f Adding MMU state values to state
because that allow the MMU state to be loaded
2013-05-23 01:55:29 +02:00
Matthew Parlane
3778c96d48 Edge case where balance board returns corrupt extension type... 2013-05-22 22:39:55 +12:00