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[Android] The dynamic UBO access isn't actually fixed, contrary to what rev cd646d8e236 said. I presumed it fixed with v4x drivers, but I didn't have the LG G2 with me to test 100% at the time. This won't afflict any Adreno device with v4x drivers since UBOs are disabled for them since they are _broken_.
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@ -27,7 +27,7 @@ namespace DriverDetails
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// This is a list of all known bugs for each vendor
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// We use this to check if the device and driver has a issue
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BugInfo m_known_bugs[] = {
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{VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_NODYNUBOACCESS, 14.0, 40.0, true},
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{VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_NODYNUBOACCESS, 14.0, -1.0, true},
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{VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_BROKENCENTROID, 14.0, -1.0, true},
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{VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_BROKENINFOLOG, -1.0, -1.0, true},
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{VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_ANNIHILATEDUBOS, 41.0, 46.0, true},
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@ -211,7 +211,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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out.Write("int posmtx = int(fposmtx);\n");
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}
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if (is_writing_shadercode && DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS))
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if (is_writing_shadercode && (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS) && !DriverDetails::HasBug(BUG_ANNIHILATEDUBOS)) )
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{
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// This'll cause issues, but it can't be helped
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out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES"[0], rawpos), dot(" I_TRANSFORMMATRICES"[1], rawpos), dot(" I_TRANSFORMMATRICES"[2], rawpos), 1);\n");
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