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VideoCommon: Remove dstalpha from BlendingState
It's not supported by any PC graphics API, and therefore completely unused
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@ -120,12 +120,12 @@ void BlendingState::Generate(const BPMemory& bp)
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// Start with everything disabled.
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// Start with everything disabled.
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hex = 0;
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hex = 0;
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bool target_has_alpha = bp.zcontrol.pixel_format == PixelFormat::RGBA6_Z24;
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const bool target_has_alpha = bp.zcontrol.pixel_format == PixelFormat::RGBA6_Z24;
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bool alpha_test_may_succeed = bp.alpha_test.TestResult() != AlphaTestResult::Fail;
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const bool alpha_test_may_succeed = bp.alpha_test.TestResult() != AlphaTestResult::Fail;
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colorupdate = bp.blendmode.colorupdate && alpha_test_may_succeed;
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colorupdate = bp.blendmode.colorupdate && alpha_test_may_succeed;
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alphaupdate = bp.blendmode.alphaupdate && target_has_alpha && alpha_test_may_succeed;
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alphaupdate = bp.blendmode.alphaupdate && target_has_alpha && alpha_test_may_succeed;
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dstalpha = bp.dstalpha.enable && alphaupdate;
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const bool dstalpha = bp.dstalpha.enable && alphaupdate;
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usedualsrc = true;
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usedualsrc = true;
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// The subtract bit has the highest priority
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// The subtract bit has the highest priority
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@ -130,7 +130,6 @@ union BlendingState
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BitField<0, 1, u32> blendenable;
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BitField<0, 1, u32> blendenable;
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BitField<1, 1, u32> logicopenable;
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BitField<1, 1, u32> logicopenable;
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BitField<2, 1, u32> dstalpha;
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BitField<3, 1, u32> colorupdate;
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BitField<3, 1, u32> colorupdate;
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BitField<4, 1, u32> alphaupdate;
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BitField<4, 1, u32> alphaupdate;
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BitField<5, 1, u32> subtract;
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BitField<5, 1, u32> subtract;
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