InputCommon/ControllerEmu: Use more locks

Loading configs while another thread is messing with stuff just doesn't feel like a good idea
Hopefully fixes Wiimote Scanning Thread crashes on startup
This commit is contained in:
TellowKrinkle 2022-05-31 20:17:01 -05:00
parent 70bf89fa59
commit f9c6eb7b98

View File

@ -40,6 +40,8 @@ std::unique_lock<std::recursive_mutex> EmulatedController::GetStateLock()
void EmulatedController::UpdateReferences(const ControllerInterface& devi) void EmulatedController::UpdateReferences(const ControllerInterface& devi)
{ {
const auto lock = GetStateLock();
m_default_device_is_connected = devi.HasConnectedDevice(m_default_device); m_default_device_is_connected = devi.HasConnectedDevice(m_default_device);
ciface::ExpressionParser::ControlEnvironment env(devi, GetDefaultDevice(), m_expression_vars); ciface::ExpressionParser::ControlEnvironment env(devi, GetDefaultDevice(), m_expression_vars);
@ -138,6 +140,7 @@ void EmulatedController::SetDefaultDevice(ciface::Core::DeviceQualifier devq)
void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& base) void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& base)
{ {
const auto lock = GetStateLock();
std::string defdev = GetDefaultDevice().ToString(); std::string defdev = GetDefaultDevice().ToString();
if (base.empty()) if (base.empty())
{ {
@ -151,6 +154,7 @@ void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& ba
void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& base) void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& base)
{ {
const auto lock = GetStateLock();
const std::string defdev = GetDefaultDevice().ToString(); const std::string defdev = GetDefaultDevice().ToString();
if (base.empty()) if (base.empty())
sec->Set(/*std::string(" ") +*/ base + "Device", defdev, ""); sec->Set(/*std::string(" ") +*/ base + "Device", defdev, "");
@ -161,6 +165,7 @@ void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& ba
void EmulatedController::LoadDefaults(const ControllerInterface& ciface) void EmulatedController::LoadDefaults(const ControllerInterface& ciface)
{ {
const auto lock = GetStateLock();
// load an empty inifile section, clears everything // load an empty inifile section, clears everything
IniFile::Section sec; IniFile::Section sec;
LoadConfig(&sec); LoadConfig(&sec);