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Fixed the audio streaming "blocks left" register by making it zero-based. Fixes DreamMix TV World Fighters (GameCube).
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@ -354,7 +354,7 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
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// AI
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case AUDIO_DMA_BLOCKS_LEFT:
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_uReturnValue = g_audioDMA.BlocksLeft;
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_uReturnValue = g_audioDMA.BlocksLeft - 1; // AUDIO_DMA_BLOCKS_LEFT is zero based
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break;
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case AUDIO_DMA_START_LO:
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