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The trick to multithreaded emulation is to include thread.h more than once.
Also, rewords some awkardly written messages.
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@ -36,7 +36,6 @@
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#include "HW/EXI_Channel.h"
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#include "HW/EXI_Channel.h"
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#include "HW/DVDInterface.h"
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#include "HW/DVDInterface.h"
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#include "../../Common/Src/NandPaths.h"
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#include "../../Common/Src/NandPaths.h"
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#include "thread.h"
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#include "Crypto/md5.h"
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#include "Crypto/md5.h"
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// large enough for just over 24 hours of single-player recording
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// large enough for just over 24 hours of single-player recording
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@ -1154,7 +1153,7 @@ void CheckMD5()
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{
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{
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if (IsRecordingInput())
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if (IsRecordingInput())
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{
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{
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Core::DisplayMessage("Calculating md5 of game file...", 2000);
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Core::DisplayMessage("Calculating checksum of game file...", 2000);
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for (int i = 0; i < 16; i++)
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for (int i = 0; i < 16; i++)
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MD5[i] = 0;
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MD5[i] = 0;
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}
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}
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@ -1167,7 +1166,7 @@ void CheckMD5()
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if (i == 15)
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if (i == 15)
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return;
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return;
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}
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}
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Core::DisplayMessage("Checking md5 of game file against recorded game...", 2000);
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Core::DisplayMessage("Verifying checksum...", 2000);
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}
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}
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unsigned char gameMD5[16];
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unsigned char gameMD5[16];
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@ -1178,14 +1177,14 @@ void CheckMD5()
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if (IsPlayingInput())
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if (IsPlayingInput())
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{
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{
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if (memcmp(gameMD5,MD5,16) == 0)
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if (memcmp(gameMD5,MD5,16) == 0)
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Core::DisplayMessage("MD5 of playing game matches the recorded game.", 2000);
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Core::DisplayMessage("Checksum of current game matches the recorded game.", 2000);
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else
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else
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PanicAlert("MD5 of playing game does not match the recorded game!");
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PanicAlert("Checksum of current game does not match the recorded game!");
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}
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}
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else
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else
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{
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{
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memcpy(MD5, gameMD5,16);
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memcpy(MD5, gameMD5,16);
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Core::DisplayMessage("Finished Calculating md5.", 2000);
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Core::DisplayMessage("Finished calculating checksum.", 2000);
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}
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}
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}
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}
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};
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};
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