Blindly add WGL.cpp file to the Windows project file. Just for Neo

This commit is contained in:
Ryan Houdek 2012-12-17 16:19:55 -06:00
parent 6099148541
commit f2004b2474

View File

@ -265,6 +265,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClCompile Include="Src\PHackSettings.cpp" /> <ClCompile Include="Src\PHackSettings.cpp" />
<ClCompile Include="Src\Debugger\RegisterView.cpp" /> <ClCompile Include="Src\Debugger\RegisterView.cpp" />
<ClCompile Include="Src\Debugger\RegisterWindow.cpp" /> <ClCompile Include="Src\Debugger\RegisterWindow.cpp" />
<ClCompile Include="Src\VideoInterface\WGL.cpp" />
<ClCompile Include="Src\stdafx.cpp"> <ClCompile Include="Src\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">Create</PrecompiledHeader>
@ -387,4 +388,4 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
</Project> </Project>