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OGL: Removed some unnecessary preprocessor directives from Render.cpp.
scrshotThread was also unused so that is removed as well. Also added the algorithm header, since we use min and max here.
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@ -2,6 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <cmath>
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#include <cstdio>
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@ -48,16 +49,6 @@
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "DolphinWX/WxUtils.h"
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#endif
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#ifdef _WIN32
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#include <mmsystem.h>
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#endif
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#ifdef _WIN32
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#endif
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#if defined _WIN32 || defined HAVE_LIBAV
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#include "VideoCommon/AVIDump.h"
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#endif
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@ -100,10 +91,6 @@ static u32 s_blendMode;
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static bool s_vsync;
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#if defined(HAVE_WX) && HAVE_WX
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static std::thread scrshotThread;
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#endif
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// EFB cache related
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static const u32 EFB_CACHE_RECT_SIZE = 64; // Cache 64x64 blocks.
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static const u32 EFB_CACHE_WIDTH = (EFB_WIDTH + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; // round up
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@ -620,11 +607,6 @@ Renderer::Renderer()
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Renderer::~Renderer()
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{
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#if defined(HAVE_WX) && HAVE_WX
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if (scrshotThread.joinable())
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scrshotThread.join();
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#endif
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}
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void Renderer::Shutdown()
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