diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShader.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShader.cpp index 526f71d8f4..1c266b5fe4 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShader.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShader.cpp @@ -388,8 +388,8 @@ char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRende // (and we have to match with the game's texscale calls) int texcoord = bpmem.tevindref.getTexCoord(i); if( texture_mask & (1<