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DSPLLE more exception work (not sure we need reset at all)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3732 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -149,12 +149,13 @@ void DSPCore_Reset()
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g_dsp.r[DSP_REG_WR1] = 0xffff;
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g_dsp.r[DSP_REG_WR2] = 0xffff;
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g_dsp.r[DSP_REG_WR3] = 0xffff;
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}
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void DSPCore_SetException(u8 level)
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{
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#ifdef DEBUG_EXP
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NOTICE_LOG(DSPLLE, "Firing exception %d", g_dsp.exceptions);
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NOTICE_LOG(DSPLLE, "Set exception %d", level);
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#endif
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g_dsp.exceptions |= 1 << level;
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@ -165,7 +166,7 @@ void DSPCore_CheckExternalInterrupt()
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{
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// check if there is an external interrupt
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if (g_dsp.cr & CR_EXTERNAL_INT) {
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if (dsp_SR_is_flag_set(SR_EXT_INT_ENABLE) && g_dsp.exception_in_progress < 1) {
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if (dsp_SR_is_flag_set(SR_EXT_INT_ENABLE) && g_dsp.exception_in_progress == -1) {
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#ifdef DEBUG_EXP
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NOTICE_LOG(DSP_MAIL, "External interrupt fired");
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#endif
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@ -175,7 +176,7 @@ void DSPCore_CheckExternalInterrupt()
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g_dsp.cr &= ~CR_EXTERNAL_INT;
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} else {
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#ifdef DEBUG_EXP
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ERROR_LOG(DSP_MAIL, "External interrupt failed(masked)");
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ERROR_LOG(DSP_MAIL, "External interrupt failed(masked) by %d", g_dsp.exception_in_progress);
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#endif
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}
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}
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@ -188,12 +189,12 @@ void DSPCore_CheckExceptions()
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// but for sure they should not be called together therefore the
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// g_dsp.exception_in_progress_hack
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if (g_dsp.exceptions != 0) {
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if (g_dsp.exception_in_progress < 1) {
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if (g_dsp.exception_in_progress == -1) {
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// check exceptions should it be 0..7 or 7..0?
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for (int i = 7; i >= 0; i--) {
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// Seems exp int or reset are not masked by sr_int_enable
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if (g_dsp.exceptions & (1 << i)) {
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if (dsp_SR_is_flag_set(SR_INT_ENABLE) || i == EXP_INT || i == EXP_RESET) {
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if (dsp_SR_is_flag_set(SR_INT_ENABLE) || (i == EXP_INT && dsp_SR_is_flag_set(SR_EXT_INT_ENABLE)) || i == EXP_RESET) {
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_assert_msg_(MASTER_LOG, g_dsp.exception_in_progress == -1, "assert %d while exception", g_dsp.exception_in_progress);
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// store pc and sr until RTI
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@ -202,18 +203,19 @@ void DSPCore_CheckExceptions()
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g_dsp.pc = i * 2;
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g_dsp.exceptions &= ~(1 << i);
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g_dsp.exception_in_progress = i;
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if (i)
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g_dsp.exception_in_progress = i;
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break;
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} else {
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#ifdef DEBUG_EXP
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ERROR_LOG(DSPLLE, "Firing exception %d failed", g_dsp.exceptions);
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ERROR_LOG(DSPLLE, "Firing exception %d failed", i);
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#endif
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}
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}
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}
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} else {
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#ifdef DEBUG_EXP
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ERROR_LOG(DSPLLE, "Firing exception %d failed exception active", g_dsp.exceptions);
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ERROR_LOG(DSPLLE, "Firing exception %d failed exception %d active", g_dsp.exceptions, g_dsp.exception_in_progress);
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#endif
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}
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}
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@ -236,6 +236,7 @@ u16 gdsp_ifx_read(u16 addr)
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void gdsp_idma_in(u16 dsp_addr, u32 addr, u32 size)
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{
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static bool reset = true;
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UnWriteProtectMemory(g_dsp.iram, DSP_IRAM_BYTE_SIZE, false);
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u8* dst = ((u8*)g_dsp.iram);
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@ -249,9 +250,13 @@ void gdsp_idma_in(u16 dsp_addr, u32 addr, u32 size)
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NOTICE_LOG(DSPLLE, "*** Copy new UCode from 0x%08x to 0x%04x (crc: %8x)", addr, dsp_addr, g_dsp.iram_crc);
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g_dsp.iram_crc = DSPHost_CodeLoaded(g_dsp.cpu_ram + (addr & 0x0fffffff), size);
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DSPAnalyzer::Analyze();
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// This calls the reset functions, but it get some games stuck
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// uncomment it to help with debugging
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DSPCore_SetException(EXP_RESET);
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if (reset) {
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// This calls the reset functions, but it get some games stuck
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// uncomment it to help with debugging
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// DSPCore_SetException(EXP_RESET);
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reset = false;
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}
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}
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