mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-26 21:35:28 +00:00
EXPERIMENTAL:
rewrite frame dumping and screen shots to make them more stable and correct enable viewport resizing for all cards, the emulation is more correct in this way test this a lot please. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4971 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
a241a469b8
commit
e856d0b3ed
@ -20,6 +20,7 @@
|
|||||||
#include <strsafe.h>
|
#include <strsafe.h>
|
||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
#include "Thread.h"
|
||||||
#include "Timer.h"
|
#include "Timer.h"
|
||||||
#include "Statistics.h"
|
#include "Statistics.h"
|
||||||
|
|
||||||
@ -71,6 +72,13 @@ static u32 s_blendMode;
|
|||||||
|
|
||||||
char st[32768];
|
char st[32768];
|
||||||
|
|
||||||
|
static bool s_bScreenshot = false;
|
||||||
|
static Common::CriticalSection s_criticalScreenshot;
|
||||||
|
static char s_sScreenshotName[1024];
|
||||||
|
static LPDIRECT3DTEXTURE9 ScreenShootTexture = NULL;
|
||||||
|
static LPDIRECT3DSURFACE9 ScreenShootSurface = NULL;
|
||||||
|
static LPDIRECT3DSURFACE9 ScreenShootMEMSurface = NULL;
|
||||||
|
|
||||||
|
|
||||||
// State translation lookup tables
|
// State translation lookup tables
|
||||||
static const D3DBLEND d3dSrcFactors[8] =
|
static const D3DBLEND d3dSrcFactors[8] =
|
||||||
@ -275,7 +283,7 @@ bool Renderer::Init()
|
|||||||
s_Fulltarget_width = s_target_width;
|
s_Fulltarget_width = s_target_width;
|
||||||
s_Fulltarget_height = s_target_height;
|
s_Fulltarget_height = s_target_height;
|
||||||
//apply automatic resizing only is not an ati card, ati can handle large viewports :)
|
//apply automatic resizing only is not an ati card, ati can handle large viewports :)
|
||||||
AUTO_ADJUST_RENDERTARGET_SIZE = !D3D::IsATIDevice();
|
AUTO_ADJUST_RENDERTARGET_SIZE = true;//!D3D::IsATIDevice();
|
||||||
|
|
||||||
s_LastFrameDumped = false;
|
s_LastFrameDumped = false;
|
||||||
s_AVIDumping = false;
|
s_AVIDumping = false;
|
||||||
@ -312,11 +320,30 @@ bool Renderer::Init()
|
|||||||
D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x0, 1.0f, 0);
|
D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x0, 1.0f, 0);
|
||||||
D3D::BeginFrame();
|
D3D::BeginFrame();
|
||||||
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, true);
|
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, true);
|
||||||
|
D3D::dev->CreateTexture(s_backbuffer_width, s_backbuffer_height, 1, D3DUSAGE_RENDERTARGET, FBManager::GetEFBColorRTSurfaceFormat(),
|
||||||
|
D3DPOOL_DEFAULT, &ScreenShootTexture, NULL);
|
||||||
|
if(ScreenShootTexture)
|
||||||
|
{
|
||||||
|
ScreenShootTexture->GetSurfaceLevel(0,&ScreenShootSurface);
|
||||||
|
}
|
||||||
|
D3D::dev->CreateOffscreenPlainSurface(s_backbuffer_width,s_backbuffer_height, FBManager::GetEFBColorRTSurfaceFormat(), D3DPOOL_SYSTEMMEM, &ScreenShootMEMSurface, NULL );
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::Shutdown()
|
void Renderer::Shutdown()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
if(ScreenShootMEMSurface)
|
||||||
|
ScreenShootMEMSurface->Release();
|
||||||
|
ScreenShootMEMSurface = NULL;
|
||||||
|
if(ScreenShootSurface)
|
||||||
|
ScreenShootSurface->Release();
|
||||||
|
ScreenShootSurface = NULL;
|
||||||
|
if(ScreenShootTexture)
|
||||||
|
ScreenShootTexture->Release();
|
||||||
|
ScreenShootTexture = NULL;
|
||||||
TeardownDeviceObjects();
|
TeardownDeviceObjects();
|
||||||
D3D::EndFrame();
|
D3D::EndFrame();
|
||||||
D3D::Present();
|
D3D::Present();
|
||||||
@ -457,6 +484,7 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
|
|||||||
|
|
||||||
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||||
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||||
|
|
||||||
D3D::drawShadedTexQuad(read_texture,&sourcerect,Renderer::GetFullTargetWidth(),Renderer::GetFullTargetHeight(),&destinationrect,PixelShaderCache::GetColorCopyProgram(),VertexShaderCache::GetSimpleVertexShader());
|
D3D::drawShadedTexQuad(read_texture,&sourcerect,Renderer::GetFullTargetWidth(),Renderer::GetFullTargetHeight(),&destinationrect,PixelShaderCache::GetColorCopyProgram(),VertexShaderCache::GetSimpleVertexShader());
|
||||||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||||
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
||||||
@ -468,6 +496,60 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
|
|||||||
vp.MinZ = 0.0f;
|
vp.MinZ = 0.0f;
|
||||||
vp.MaxZ = 1.0f;
|
vp.MaxZ = 1.0f;
|
||||||
D3D::dev->SetViewport(&vp);
|
D3D::dev->SetViewport(&vp);
|
||||||
|
if(s_bScreenshot || g_ActiveConfig.bDumpFrames)
|
||||||
|
{
|
||||||
|
HRESULT hr = D3D::dev->StretchRect(FBManager::GetEFBColorRTSurface(),&sourcerect,ScreenShootSurface,&destinationrect,D3DTEXF_LINEAR);
|
||||||
|
hr = D3D::dev->GetRenderTargetData(ScreenShootSurface,ScreenShootMEMSurface);
|
||||||
|
if(s_bScreenshot)
|
||||||
|
{
|
||||||
|
s_criticalScreenshot.Enter();
|
||||||
|
hr = D3DXSaveSurfaceToFileA(s_sScreenshotName, D3DXIFF_JPG, ScreenShootMEMSurface, NULL, &destinationrect);
|
||||||
|
s_bScreenshot = false;
|
||||||
|
s_criticalScreenshot.Leave();
|
||||||
|
}
|
||||||
|
if (g_ActiveConfig.bDumpFrames)
|
||||||
|
{
|
||||||
|
if (!s_LastFrameDumped)
|
||||||
|
{
|
||||||
|
s_recordWidth = destinationrect.right - destinationrect.left;
|
||||||
|
s_recordHeight = destinationrect.bottom - destinationrect.top;
|
||||||
|
s_AVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
|
||||||
|
if (!s_AVIDumping)
|
||||||
|
{
|
||||||
|
PanicAlert("Error dumping frames to AVI.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
char msg [255];
|
||||||
|
sprintf(msg, "Dumping Frames to \"%s/framedump0.avi\" (%dx%d RGB24)", FULL_FRAMES_DIR, s_recordWidth, s_recordHeight);
|
||||||
|
OSD::AddMessage(msg, 2000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (s_AVIDumping)
|
||||||
|
{
|
||||||
|
D3DLOCKED_RECT rect;
|
||||||
|
if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, &destinationrect, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
|
||||||
|
{
|
||||||
|
char *data = (char *)malloc(3 * s_recordWidth * s_recordHeight);
|
||||||
|
formatBufferDump((const char *)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
|
||||||
|
AVIDump::AddFrame(data);
|
||||||
|
free(data);
|
||||||
|
ScreenShootMEMSurface->UnlockRect();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
s_LastFrameDumped = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (s_LastFrameDumped && s_AVIDumping)
|
||||||
|
{
|
||||||
|
AVIDump::Stop();
|
||||||
|
s_AVIDumping = false;
|
||||||
|
}
|
||||||
|
s_LastFrameDumped = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Finish up the current frame, print some stats
|
// Finish up the current frame, print some stats
|
||||||
if (g_ActiveConfig.bShowFPS)
|
if (g_ActiveConfig.bShowFPS)
|
||||||
{
|
{
|
||||||
@ -490,70 +572,6 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static void D3DDumpFrame()
|
|
||||||
{
|
|
||||||
if (EmuWindow::GetParentWnd())
|
|
||||||
{
|
|
||||||
// Re-stretch window to parent window size again, if it has a parent window.
|
|
||||||
RECT rcWindow;
|
|
||||||
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
|
|
||||||
|
|
||||||
int width = rcWindow.right - rcWindow.left;
|
|
||||||
int height = rcWindow.bottom - rcWindow.top;
|
|
||||||
|
|
||||||
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Frame dumping routine - seems buggy and wrong, esp. regarding buffer sizes
|
|
||||||
if (g_ActiveConfig.bDumpFrames) {
|
|
||||||
D3DDISPLAYMODE DisplayMode;
|
|
||||||
if (SUCCEEDED(D3D::dev->GetDisplayMode(0, &DisplayMode))) {
|
|
||||||
LPDIRECT3DSURFACE9 surf;
|
|
||||||
if (SUCCEEDED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surf, NULL))) {
|
|
||||||
if (!s_LastFrameDumped) {
|
|
||||||
RECT windowRect;
|
|
||||||
GetClientRect(EmuWindow::GetWnd(), &windowRect);
|
|
||||||
s_recordWidth = windowRect.right - windowRect.left;
|
|
||||||
s_recordHeight = windowRect.bottom - windowRect.top;
|
|
||||||
s_AVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
|
|
||||||
if (!s_AVIDumping) {
|
|
||||||
PanicAlert("Error dumping frames to AVI.");
|
|
||||||
} else {
|
|
||||||
char msg [255];
|
|
||||||
sprintf(msg, "Dumping Frames to \"%s/framedump0.avi\" (%dx%d RGB24)", FULL_FRAMES_DIR, s_recordWidth, s_recordHeight);
|
|
||||||
OSD::AddMessage(msg, 2000);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (s_AVIDumping) {
|
|
||||||
if (SUCCEEDED(D3D::dev->GetFrontBufferData(0, surf))) {
|
|
||||||
RECT windowRect;
|
|
||||||
GetWindowRect(EmuWindow::GetWnd(), &windowRect);
|
|
||||||
D3DLOCKED_RECT rect;
|
|
||||||
if (SUCCEEDED(surf->LockRect(&rect, &windowRect, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY))) {
|
|
||||||
char *data = (char *)malloc(3 * s_recordWidth * s_recordHeight);
|
|
||||||
formatBufferDump((const char *)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
|
|
||||||
AVIDump::AddFrame(data);
|
|
||||||
free(data);
|
|
||||||
surf->UnlockRect();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
s_LastFrameDumped = true;
|
|
||||||
surf->Release();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (s_LastFrameDumped && s_AVIDumping) {
|
|
||||||
AVIDump::Stop();
|
|
||||||
s_AVIDumping = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
s_LastFrameDumped = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
|
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
|
||||||
{
|
{
|
||||||
@ -568,8 +586,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
|
|||||||
// Set the backbuffer as the rendering target
|
// Set the backbuffer as the rendering target
|
||||||
D3D::dev->SetDepthStencilSurface(NULL);
|
D3D::dev->SetDepthStencilSurface(NULL);
|
||||||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||||
|
|
||||||
D3DDumpFrame();
|
|
||||||
EFBTextureToD3DBackBuffer(sourceRc);
|
EFBTextureToD3DBackBuffer(sourceRc);
|
||||||
D3D::EndFrame();
|
D3D::EndFrame();
|
||||||
|
|
||||||
@ -1153,3 +1170,12 @@ void Renderer::SetInterlacingMode()
|
|||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Save screenshot
|
||||||
|
void Renderer::SetScreenshot(const char *filename)
|
||||||
|
{
|
||||||
|
s_criticalScreenshot.Enter();
|
||||||
|
strcpy(s_sScreenshotName,filename);
|
||||||
|
s_bScreenshot = true;
|
||||||
|
s_criticalScreenshot.Leave();
|
||||||
|
}
|
||||||
|
@ -392,32 +392,7 @@ void Video_AddMessage(const char* pstr, u32 milliseconds)
|
|||||||
|
|
||||||
HRESULT ScreenShot(const char *File)
|
HRESULT ScreenShot(const char *File)
|
||||||
{
|
{
|
||||||
if (D3D::dev == NULL)
|
Renderer::SetScreenshot(File);
|
||||||
return S_FALSE;
|
|
||||||
|
|
||||||
D3DDISPLAYMODE DisplayMode;
|
|
||||||
if (FAILED(D3D::dev->GetDisplayMode(0, &DisplayMode)))
|
|
||||||
return S_FALSE;
|
|
||||||
|
|
||||||
LPDIRECT3DSURFACE9 surf;
|
|
||||||
if (FAILED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL)))
|
|
||||||
return S_FALSE;
|
|
||||||
|
|
||||||
if (FAILED(D3D::dev->GetFrontBufferData(0, surf)))
|
|
||||||
{
|
|
||||||
surf->Release();
|
|
||||||
return S_FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
RECT rect;
|
|
||||||
::GetWindowRect(EmuWindow::GetWnd(), &rect);
|
|
||||||
if (FAILED(D3DXSaveSurfaceToFileA(File, D3DXIFF_PNG, surf, NULL, &rect)))
|
|
||||||
{
|
|
||||||
surf->Release();
|
|
||||||
return S_FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
surf->Release();
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user