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solve deadlock
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2788 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -360,11 +360,11 @@ void gdsp_stop()
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#include "disassemble.h"
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#include "WaveFile.h"
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//#include "WaveFile.h"
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#include "Mixer.h"
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uint16 r30 = 0, r31 = 0;
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extern WaveFileWriter g_wave_writer;
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//extern WaveFileWriter g_wave_writer;
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extern uint16 dsp_swap16(uint16 x);
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void Hacks()
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@ -417,7 +417,7 @@ void Hacks()
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}
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} */
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/* if (g_dsp.pc == 0x468)
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if (g_dsp.pc == 0x468)
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{
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int numSamples = g_dsp.r[25] / 2;
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uint16 bufferAddr = g_dsp.r[27];
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@ -429,15 +429,15 @@ void Hacks()
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{
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samples[i] = dsp_dmem_read(bufferAddr+i);
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}
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PushSamples(samples, numSamples / 2, 32000); //sample_rate);
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soundStream->GetMixer()->PushSamples(samples, numSamples / 2, 32000); //sample_rate);
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g_wave_writer.AddStereoSamples(samples, numSamples/2); // 2 channels
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if (g_wave_writer.GetAudioSize() > 1024*1024*2)
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{
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// g_wave_writer.AddStereoSamples(samples, numSamples/2); // 2 channels
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// if (g_wave_writer.GetAudioSize() > 1024*1024*2)
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// {
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//PanicAlert("%x", bufferAddr);
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g_wave_writer.Stop();
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exit(1);
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}
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}*/
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// g_wave_writer.Stop();
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// exit(1);
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// }
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}
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}
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@ -336,19 +336,15 @@ void DSP_Update(int cycles)
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{
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#ifdef _WIN32
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if (g_Dialog.CanDoStep())
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#endif
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gdsp_runx(100); // cycles
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#endif
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soundStream->Update();
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}
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void DSP_SendAIBuffer(unsigned int address, int sample_rate)
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{
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// TODO: This is not yet fully threadsafe.
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if (!soundStream) {
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return;
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}
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if (soundStream->GetMixer())
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{
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short samples[16] = {0}; // interleaved stereo
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