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Minor const-correctness for some functions in FifoPlayer and some AudioCommon headers.
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commit
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@ -45,12 +45,12 @@ public:
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// Called from main thread
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// Called from main thread
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virtual void PushSamples(const short* samples, unsigned int num_samples);
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virtual void PushSamples(const short* samples, unsigned int num_samples);
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unsigned int GetSampleRate() {return m_sampleRate;}
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unsigned int GetSampleRate() const {return m_sampleRate;}
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void SetThrottle(bool use) { m_throttle = use;}
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void SetThrottle(bool use) { m_throttle = use;}
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// TODO: do we need this
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// TODO: do we need this
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bool IsHLEReady() { return m_HLEready;}
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bool IsHLEReady() const { return m_HLEready;}
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void SetHLEReady(bool ready) { m_HLEready = ready;}
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void SetHLEReady(bool ready) { m_HLEready = ready;}
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// ---------------------
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// ---------------------
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@ -33,7 +33,7 @@ public:
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virtual void Stop() {}
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virtual void Stop() {}
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virtual void Update() {}
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virtual void Update() {}
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virtual void Clear(bool mute) { m_muted = mute; }
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virtual void Clear(bool mute) { m_muted = mute; }
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bool IsMuted() { return m_muted; }
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bool IsMuted() const { return m_muted; }
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virtual void StartLogAudio(const char *filename) {
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virtual void StartLogAudio(const char *filename) {
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if (! m_logAudio) {
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if (! m_logAudio) {
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m_logAudio = true;
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m_logAudio = true;
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@ -39,7 +39,7 @@ public:
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void AddStereoSamples(const short *sample_data, u32 count);
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void AddStereoSamples(const short *sample_data, u32 count);
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void AddStereoSamplesBE(const short *sample_data, u32 count); // big endian
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void AddStereoSamplesBE(const short *sample_data, u32 count); // big endian
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u32 GetAudioSize() { return audio_size; }
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u32 GetAudioSize() const { return audio_size; }
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};
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};
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#endif // _WAVEFILE_H_
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#endif // _WAVEFILE_H_
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@ -29,22 +29,22 @@ public:
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FifoDataFile *GetFile() { return m_File; }
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FifoDataFile *GetFile() { return m_File; }
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u32 GetFrameObjectCount();
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u32 GetFrameObjectCount();
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u32 GetCurrentFrameNum() { return m_CurrentFrame; }
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u32 GetCurrentFrameNum() const { return m_CurrentFrame; }
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const AnalyzedFrameInfo& GetAnalyzedFrameInfo(u32 frame) { return m_FrameInfo[frame]; }
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const AnalyzedFrameInfo& GetAnalyzedFrameInfo(u32 frame) const { return m_FrameInfo[frame]; }
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// Frame range
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// Frame range
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u32 GetFrameRangeStart() { return m_FrameRangeStart; }
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u32 GetFrameRangeStart() const { return m_FrameRangeStart; }
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void SetFrameRangeStart(u32 start);
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void SetFrameRangeStart(u32 start);
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u32 GetFrameRangeEnd() { return m_FrameRangeEnd; }
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u32 GetFrameRangeEnd() const { return m_FrameRangeEnd; }
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void SetFrameRangeEnd(u32 end);
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void SetFrameRangeEnd(u32 end);
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// Object range
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// Object range
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u32 GetObjectRangeStart() { return m_ObjectRangeStart; }
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u32 GetObjectRangeStart() const { return m_ObjectRangeStart; }
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void SetObjectRangeStart(u32 start) { m_ObjectRangeStart = start; }
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void SetObjectRangeStart(u32 start) { m_ObjectRangeStart = start; }
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u32 GetObjectRangeEnd() { return m_ObjectRangeEnd; }
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u32 GetObjectRangeEnd() const { return m_ObjectRangeEnd; }
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void SetObjectRangeEnd(u32 end) { m_ObjectRangeEnd = end; }
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void SetObjectRangeEnd(u32 end) { m_ObjectRangeEnd = end; }
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// If enabled then all memory updates happen at once before the first frame
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// If enabled then all memory updates happen at once before the first frame
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