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Core::GetState() bugfix: remove forced incorrect state on frame advance.
This was implemented to prevent UI flickering due to the state rapidly switching between pause/play. Recently, it has been causing issues with debugger windows, which update during frame advance.
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@ -750,7 +750,7 @@ State GetState()
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if (s_hardware_initialized)
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{
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auto& system = Core::System::GetInstance();
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if (system.GetCPU().IsStepping() || s_frame_step)
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if (system.GetCPU().IsStepping())
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return State::Paused;
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return State::Running;
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