diff --git a/Data/Sys/Shaders/16bit.glsl b/Data/Sys/Shaders/16bit.glsl index 24ba10aa45..ebc755ec47 100644 --- a/Data/Sys/Shaders/16bit.glsl +++ b/Data/Sys/Shaders/16bit.glsl @@ -12,8 +12,8 @@ void main() float pixelSize = 3.0; float red = 0.0; - float green = 0.0; - float blue = 0.0; + float green = 0.0; + float blue = 0.0; vec2 pos = floor(uv0 * resolution.xy / pixelSize) * pixelSize * resolution.zw;