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OGL/TextureCache: use std::array for the palette shader array
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@ -91,7 +91,7 @@ private:
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u32 m_color_cbuf_id;
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u32 m_depth_cbuf_id;
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PaletteShader m_palette_shaders[3];
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std::array<PaletteShader, 3> m_palette_shaders;
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std::unique_ptr<StreamBuffer> m_palette_stream_buffer;
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GLuint m_palette_resolv_texture = 0;
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