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Fix variable types.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5483 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -98,7 +98,9 @@ static bool s_bHaveCoverageMSAA = false;
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static u32 s_blendMode;
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static u32 s_blendMode;
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static volatile bool s_bScreenshot = false;
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static volatile bool s_bScreenshot = false;
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#if defined(HAVE_WX) && HAVE_WX
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static Common::Thread *scrshotThread = 0;
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static Common::Thread *scrshotThread = 0;
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#endif
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static Common::CriticalSection s_criticalScreenshot;
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static Common::CriticalSection s_criticalScreenshot;
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static std::string s_sScreenshotName;
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static std::string s_sScreenshotName;
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@ -114,8 +116,8 @@ static int m_FrameBufferHeight;
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static GLuint s_tempScreenshotFramebuffer = 0;
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static GLuint s_tempScreenshotFramebuffer = 0;
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static int s_XFB_width;
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static unsigned int s_XFB_width;
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static int s_XFB_height;
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static unsigned int s_XFB_height;
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static float xScale;
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static float xScale;
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static float yScale;
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static float yScale;
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@ -123,9 +125,6 @@ static float yScale;
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static int EFBxScale;
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static int EFBxScale;
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static int EFByScale;
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static int EFByScale;
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static int s_recordWidth;
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static int s_recordHeight;
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static bool s_skipSwap = false;
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static bool s_skipSwap = false;
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#ifndef _WIN32
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#ifndef _WIN32
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