From da53ca8ee3127ff898f557212523b43d09207564 Mon Sep 17 00:00:00 2001 From: Jordan Woyak Date: Tue, 12 Feb 2013 00:19:27 -0600 Subject: [PATCH] "Wait for the wiimote to connect"? I think that's a horrible idea. --- Source/Core/DolphinWX/Src/FrameTools.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Source/Core/DolphinWX/Src/FrameTools.cpp b/Source/Core/DolphinWX/Src/FrameTools.cpp index 56dde8e2ce..cb2750ade4 100644 --- a/Source/Core/DolphinWX/Src/FrameTools.cpp +++ b/Source/Core/DolphinWX/Src/FrameTools.cpp @@ -1355,10 +1355,6 @@ void CFrame::ConnectWiimote(int wm_idx, bool connect) wxString msg(wxString::Format(wxT("Wiimote %i %s"), wm_idx + 1, connect ? wxT("Connected") : wxT("Disconnected"))); Core::DisplayMessage(msg.ToAscii(), 3000); - - // Wait for the wiimote to connect - while (GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->IsConnected() != connect) - {} Host_UpdateMainFrame(); } }