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In linux process events from the main frame regularly to update statusbar text
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5018 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -285,7 +285,7 @@ EVT_SIZE(CFrame::OnResize)
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EVT_MOVE(CFrame::OnMove)
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EVT_MOVE(CFrame::OnMove)
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EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated)
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EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated)
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EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
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EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
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#if wxUSE_TIMER && defined _WIN32
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#if wxUSE_TIMER
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EVT_TIMER(wxID_ANY, CFrame::OnTimer)
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EVT_TIMER(wxID_ANY, CFrame::OnTimer)
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#endif
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#endif
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@ -324,8 +324,10 @@ CFrame::CFrame(wxFrame* parent,
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, bRenderToMain(false), bFloatLogWindow(false), bFloatConsoleWindow(false)
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, bRenderToMain(false), bFloatLogWindow(false), bFloatConsoleWindow(false)
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, HaveLeds(false), HaveSpeakers(false)
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, HaveLeds(false), HaveSpeakers(false)
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, m_bControlsCreated(false), bNoWiimoteMsg(false), m_StopDlg(NULL)
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, m_bControlsCreated(false), bNoWiimoteMsg(false), m_StopDlg(NULL)
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#if wxUSE_TIMER && defined _WIN32
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#if wxUSE_TIMER
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#ifdef _WIN32
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, m_fLastClickTime(0), m_iLastMotionTime(0), LastMouseX(0), LastMouseY(0)
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, m_fLastClickTime(0), m_iLastMotionTime(0), LastMouseX(0), LastMouseY(0)
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#endif
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, m_timer(this)
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, m_timer(this)
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#endif
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#endif
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@ -348,7 +350,7 @@ CFrame::CFrame(wxFrame* parent,
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}
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}
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// Create timer
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// Create timer
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#if wxUSE_TIMER && defined _WIN32
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#if wxUSE_TIMER
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int TimesPerSecond = 10; // We don't need more than this
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int TimesPerSecond = 10; // We don't need more than this
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m_timer.Start( floor((double)(1000 / TimesPerSecond)) );
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m_timer.Start( floor((double)(1000 / TimesPerSecond)) );
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#endif
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#endif
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@ -506,7 +508,7 @@ CFrame::~CFrame()
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cdio_free_device_list(drives);
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cdio_free_device_list(drives);
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/* The statbar sample has this so I add this to, but I guess timer will be deleted after
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/* The statbar sample has this so I add this to, but I guess timer will be deleted after
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this anyway */
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this anyway */
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#if wxUSE_TIMER && defined _WIN32
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#if wxUSE_TIMER
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if (m_timer.IsRunning()) m_timer.Stop();
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if (m_timer.IsRunning()) m_timer.Stop();
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#endif
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#endif
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@ -612,6 +614,18 @@ WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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}
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}
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#endif
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#endif
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void CFrame::OnTimer(wxTimerEvent& WXUNUSED(event))
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{
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#ifdef _WIN32
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Update();
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#else
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// Process events in linux. Primarily to update the statusbar text.
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// This should be unnecessary if we ever get WXGL and render to main working
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if (wxGetApp().Pending())
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wxGetApp().ProcessPendingEvents();
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#endif
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}
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void CFrame::OnHostMessage(wxCommandEvent& event)
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void CFrame::OnHostMessage(wxCommandEvent& event)
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{
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{
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switch (event.GetId())
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switch (event.GetId())
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@ -337,14 +337,17 @@ class CFrame : public wxFrame
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void BootGame(const std::string& filename);
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void BootGame(const std::string& filename);
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// Double click and mouse move options
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// Double click and mouse move options
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#if wxUSE_TIMER && defined _WIN32
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#if wxUSE_TIMER
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#ifdef _WIN32
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double m_fLastClickTime, m_iLastMotionTime;
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double m_fLastClickTime, m_iLastMotionTime;
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int LastMouseX, LastMouseY;
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int LastMouseX, LastMouseY;
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void Update();
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void Update();
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void OnTimer(wxTimerEvent& WXUNUSED(event)) { Update(); }
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#endif
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wxTimer m_timer;
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// Used in linux to process command events
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#endif
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void OnTimer(wxTimerEvent& WXUNUSED(event));
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wxTimer m_timer;
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#endif
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// Event table
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// Event table
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DECLARE_EVENT_TABLE();
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DECLARE_EVENT_TABLE();
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@ -567,7 +567,6 @@ void OpenGL_Update()
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// Close plugin
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// Close plugin
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void OpenGL_Shutdown()
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void OpenGL_Shutdown()
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{
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{
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printf("Deleting\n");
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#if defined(USE_WX) && USE_WX
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#if defined(USE_WX) && USE_WX
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delete GLWin.glCanvas;
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delete GLWin.glCanvas;
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delete GLWin.frame;
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delete GLWin.frame;
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