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https://github.com/dolphin-emu/dolphin.git
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[Android] Move EmulationActivity.java and NativeGLSurfaceView.java into a new sub-package called emulation. Now, all that's kept within the base package is the main class, the native calling class, etc.
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@ -35,7 +35,7 @@
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<activity android:name="org.dolphinemu.dolphinemu.gamelist.GameListActivity" />
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<activity android:name="org.dolphinemu.dolphinemu.EmulationActivity"
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<activity android:name="org.dolphinemu.dolphinemu.emulation.EmulationActivity"
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android:screenOrientation="landscape" />
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<activity
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@ -4,7 +4,7 @@
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android:layout_height="match_parent">
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<!-- This is what everything is rendered to during emulation -->
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<org.dolphinemu.dolphinemu.NativeGLSurfaceView
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<org.dolphinemu.dolphinemu.emulation.NativeGLSurfaceView
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android:id="@+id/emulationView"
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android:layout_height="match_parent"
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android:layout_width="match_parent"
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@ -1,4 +1,4 @@
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package org.dolphinemu.dolphinemu;
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package org.dolphinemu.dolphinemu.emulation;
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import android.app.Activity;
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import android.app.AlertDialog;
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@ -13,6 +13,9 @@ import android.preference.PreferenceManager;
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import android.util.DisplayMetrics;
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import android.view.*;
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import android.view.WindowManager.LayoutParams;
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import org.dolphinemu.dolphinemu.NativeLibrary;
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import org.dolphinemu.dolphinemu.R;
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import org.dolphinemu.dolphinemu.settings.InputConfigFragment;
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import org.dolphinemu.dolphinemu.settings.VideoSettingsFragment;
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@ -4,7 +4,9 @@
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* Refer to the license.txt file included.
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*/
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package org.dolphinemu.dolphinemu;
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package org.dolphinemu.dolphinemu.emulation;
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import org.dolphinemu.dolphinemu.NativeLibrary;
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import android.content.Context;
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import android.util.AttributeSet;
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@ -25,9 +25,9 @@ import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import org.dolphinemu.dolphinemu.EmulationActivity;
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import org.dolphinemu.dolphinemu.NativeLibrary;
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import org.dolphinemu.dolphinemu.R;
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import org.dolphinemu.dolphinemu.emulation.EmulationActivity;
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/**
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