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InputCommon: Migrate over to fmt-capable panic alerts
Continues the migration over to fmt.
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parent
93212049ac
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@ -60,10 +60,12 @@ bool InputConfig::LoadConfig(bool isGC)
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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{
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if (control_section->Exists(type + "Profile" + std::string(num[i])))
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const auto profile_name = fmt::format("{}Profile{}", type, num[i]);
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if (control_section->Exists(profile_name))
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{
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{
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std::string profile_setting;
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std::string profile_setting;
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if (control_section->Get(type + "Profile" + std::string(num[i]), &profile_setting))
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if (control_section->Get(profile_name, &profile_setting))
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{
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{
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auto profiles = InputProfile::GetProfilesFromSetting(
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auto profiles = InputProfile::GetProfilesFromSetting(
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profile_setting, File::GetUserPath(D_CONFIG_IDX) + path);
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profile_setting, File::GetUserPath(D_CONFIG_IDX) + path);
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@ -71,7 +73,7 @@ bool InputConfig::LoadConfig(bool isGC)
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if (profiles.empty())
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if (profiles.empty())
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{
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{
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// TODO: PanicAlert shouldn't be used for this.
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// TODO: PanicAlert shouldn't be used for this.
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PanicAlertT("No profiles found for game setting '%s'", profile_setting.c_str());
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PanicAlertFmtT("No profiles found for game setting '{}'", profile_setting);
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continue;
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continue;
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}
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}
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