normalize common filenames in VideoBackends/Vulkan

This commit is contained in:
Shawn Hoffman 2020-09-15 05:43:41 -07:00
parent ef70fe05bf
commit d7fd892fde
21 changed files with 62 additions and 62 deletions

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@ -1,36 +1,36 @@
add_library(videovulkan add_library(videovulkan
BoundingBox.cpp
BoundingBox.h
CommandBufferManager.cpp CommandBufferManager.cpp
CommandBufferManager.h CommandBufferManager.h
Constants.h Constants.h
main.cpp
ObjectCache.cpp ObjectCache.cpp
ObjectCache.h ObjectCache.h
PerfQuery.cpp
PerfQuery.h
Renderer.cpp
Renderer.h
ShaderCompiler.cpp ShaderCompiler.cpp
ShaderCompiler.h ShaderCompiler.h
StateTracker.cpp
StateTracker.h
StagingBuffer.cpp StagingBuffer.cpp
StagingBuffer.h StagingBuffer.h
StreamBuffer.cpp StateTracker.cpp
StreamBuffer.h StateTracker.h
SwapChain.cpp VKBoundingBox.cpp
SwapChain.h VKBoundingBox.h
VertexFormat.cpp VKMain.cpp
VertexFormat.h VKPerfQuery.cpp
VertexManager.cpp VKPerfQuery.h
VertexManager.h
VKPipeline.cpp VKPipeline.cpp
VKPipeline.h VKPipeline.h
VKRenderer.cpp
VKRenderer.h
VKShader.cpp VKShader.cpp
VKShader.h VKShader.h
VKStreamBuffer.cpp
VKStreamBuffer.h
VKSwapChain.cpp
VKSwapChain.h
VKTexture.cpp VKTexture.cpp
VKTexture.h VKTexture.h
VKVertexFormat.cpp
VKVertexFormat.h
VKVertexManager.cpp
VKVertexManager.h
VulkanContext.cpp VulkanContext.cpp
VulkanContext.h VulkanContext.h
VulkanLoader.cpp VulkanLoader.cpp

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@ -18,9 +18,9 @@
#include "VideoBackends/Vulkan/CommandBufferManager.h" #include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ShaderCompiler.h" #include "VideoBackends/Vulkan/ShaderCompiler.h"
#include "VideoBackends/Vulkan/StreamBuffer.h" #include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VKTexture.h" #include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VertexFormat.h" #include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h" #include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoCommon.h"

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@ -8,11 +8,11 @@
#include "VideoBackends/Vulkan/CommandBufferManager.h" #include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h" #include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/VKPipeline.h" #include "VideoBackends/Vulkan/VKPipeline.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VKShader.h" #include "VideoBackends/Vulkan/VKShader.h"
#include "VideoBackends/Vulkan/VKTexture.h" #include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VertexFormat.h" #include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h" #include "VideoBackends/Vulkan/VulkanContext.h"
namespace Vulkan namespace Vulkan

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@ -7,12 +7,12 @@
#include "Common/Assert.h" #include "Common/Assert.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "VideoBackends/Vulkan/BoundingBox.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h" #include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h" #include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StagingBuffer.h" #include "VideoBackends/Vulkan/StagingBuffer.h"
#include "VideoBackends/Vulkan/StateTracker.h" #include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/VKBoundingBox.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VulkanContext.h" #include "VideoBackends/Vulkan/VulkanContext.h"
namespace Vulkan namespace Vulkan

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@ -10,11 +10,11 @@
#include "VideoBackends/Vulkan/CommandBufferManager.h" #include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/Constants.h" #include "VideoBackends/Vulkan/Constants.h"
#include "VideoBackends/Vulkan/ObjectCache.h" #include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/PerfQuery.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StateTracker.h" #include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/SwapChain.h" #include "VideoBackends/Vulkan/VKPerfQuery.h"
#include "VideoBackends/Vulkan/VertexManager.h" #include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VKSwapChain.h"
#include "VideoBackends/Vulkan/VKVertexManager.h"
#include "VideoBackends/Vulkan/VideoBackend.h" #include "VideoBackends/Vulkan/VideoBackend.h"
#include "VideoBackends/Vulkan/VulkanContext.h" #include "VideoBackends/Vulkan/VulkanContext.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/Vulkan/PerfQuery.h" #include "VideoBackends/Vulkan/VKPerfQuery.h"
#include <algorithm> #include <algorithm>
#include <cstring> #include <cstring>
@ -13,8 +13,8 @@
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h" #include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StateTracker.h" #include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VulkanContext.h" #include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoCommon.h"

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@ -12,7 +12,7 @@
#include "VideoBackends/Vulkan/ObjectCache.h" #include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/VKShader.h" #include "VideoBackends/Vulkan/VKShader.h"
#include "VideoBackends/Vulkan/VKTexture.h" #include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VertexFormat.h" #include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h" #include "VideoBackends/Vulkan/VulkanContext.h"
namespace Vulkan namespace Vulkan

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@ -16,18 +16,18 @@
#include "Core/Core.h" #include "Core/Core.h"
#include "VideoBackends/Vulkan/BoundingBox.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h" #include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h" #include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/PerfQuery.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StateTracker.h" #include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/StreamBuffer.h" #include "VideoBackends/Vulkan/VKBoundingBox.h"
#include "VideoBackends/Vulkan/SwapChain.h" #include "VideoBackends/Vulkan/VKPerfQuery.h"
#include "VideoBackends/Vulkan/VKPipeline.h" #include "VideoBackends/Vulkan/VKPipeline.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VKShader.h" #include "VideoBackends/Vulkan/VKShader.h"
#include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VKSwapChain.h"
#include "VideoBackends/Vulkan/VKTexture.h" #include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VertexFormat.h" #include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h" #include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/DriverDetails.h" #include "VideoCommon/DriverDetails.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/Vulkan/StreamBuffer.h" #include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include <algorithm> #include <algorithm>
#include <cstdint> #include <cstdint>

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@ -2,7 +2,7 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/Vulkan/SwapChain.h" #include "VideoBackends/Vulkan/VKSwapChain.h"
#include <algorithm> #include <algorithm>
#include <cstdint> #include <cstdint>

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@ -14,10 +14,10 @@
#include "VideoBackends/Vulkan/CommandBufferManager.h" #include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h" #include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StagingBuffer.h" #include "VideoBackends/Vulkan/StagingBuffer.h"
#include "VideoBackends/Vulkan/StateTracker.h" #include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/StreamBuffer.h" #include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VKTexture.h" #include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VulkanContext.h" #include "VideoBackends/Vulkan/VulkanContext.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/Vulkan/VertexFormat.h" #include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "Common/Assert.h" #include "Common/Assert.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/Vulkan/VertexManager.h" #include "VideoBackends/Vulkan/VKVertexManager.h"
#include "Common/Align.h" #include "Common/Align.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
@ -10,10 +10,10 @@
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h" #include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StateTracker.h" #include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/StreamBuffer.h" #include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VertexFormat.h" #include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h" #include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/GeometryShaderManager.h" #include "VideoCommon/GeometryShaderManager.h"

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@ -16,43 +16,43 @@
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<ItemGroup> <ItemGroup>
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="CommandBufferManager.cpp" /> <ClCompile Include="CommandBufferManager.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="StagingBuffer.cpp" />
<ClCompile Include="VertexFormat.cpp" />
<ClCompile Include="ObjectCache.cpp" /> <ClCompile Include="ObjectCache.cpp" />
<ClCompile Include="Renderer.cpp" />
<ClCompile Include="ShaderCompiler.cpp" /> <ClCompile Include="ShaderCompiler.cpp" />
<ClCompile Include="StagingBuffer.cpp" />
<ClCompile Include="StateTracker.cpp" /> <ClCompile Include="StateTracker.cpp" />
<ClCompile Include="StreamBuffer.cpp" /> <ClCompile Include="VKBoundingBox.cpp" />
<ClCompile Include="SwapChain.cpp" /> <ClCompile Include="VKMain.cpp" />
<ClCompile Include="VertexManager.cpp" /> <ClCompile Include="VKPerfQuery.cpp" />
<ClCompile Include="VKPipeline.cpp" /> <ClCompile Include="VKPipeline.cpp" />
<ClCompile Include="VKRenderer.cpp" />
<ClCompile Include="VKShader.cpp" /> <ClCompile Include="VKShader.cpp" />
<ClCompile Include="VKStreamBuffer.cpp" />
<ClCompile Include="VKSwapChain.cpp" />
<ClCompile Include="VKTexture.cpp" /> <ClCompile Include="VKTexture.cpp" />
<ClCompile Include="VKVertexFormat.cpp" />
<ClCompile Include="VKVertexManager.cpp" />
<ClCompile Include="VulkanContext.cpp" /> <ClCompile Include="VulkanContext.cpp" />
<ClCompile Include="VulkanLoader.cpp" /> <ClCompile Include="VulkanLoader.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="CommandBufferManager.h" /> <ClInclude Include="CommandBufferManager.h" />
<ClInclude Include="Constants.h" /> <ClInclude Include="Constants.h" />
<ClInclude Include="StagingBuffer.h" />
<ClInclude Include="VertexFormat.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="ObjectCache.h" /> <ClInclude Include="ObjectCache.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="ShaderCompiler.h" /> <ClInclude Include="ShaderCompiler.h" />
<ClInclude Include="StagingBuffer.h" />
<ClInclude Include="StateTracker.h" /> <ClInclude Include="StateTracker.h" />
<ClInclude Include="StreamBuffer.h" />
<ClInclude Include="SwapChain.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="VideoBackend.h" /> <ClInclude Include="VideoBackend.h" />
<ClInclude Include="VKBoundingBox.h" />
<ClInclude Include="VKPerfQuery.h" />
<ClInclude Include="VKPipeline.h" /> <ClInclude Include="VKPipeline.h" />
<ClInclude Include="VKRenderer.h" />
<ClInclude Include="VKShader.h" /> <ClInclude Include="VKShader.h" />
<ClInclude Include="VKStreamBuffer.h" />
<ClInclude Include="VKSwapChain.h" />
<ClInclude Include="VKTexture.h" /> <ClInclude Include="VKTexture.h" />
<ClInclude Include="VKVertexFormat.h" />
<ClInclude Include="VKVertexManager.h" />
<ClInclude Include="VulkanContext.h" /> <ClInclude Include="VulkanContext.h" />
<ClInclude Include="VulkanLoader.h" /> <ClInclude Include="VulkanLoader.h" />
</ItemGroup> </ItemGroup>