diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h index 7286ade6ef..5c95313fa7 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h @@ -7,9 +7,9 @@ #include "Common/LinearDiskCache.h" #include "Core/ConfigManager.h" #include "VideoBackends/OGL/GLUtil.h" +#include "VideoCommon/GeometryShaderGen.h" #include "VideoCommon/PixelShaderGen.h" #include "VideoCommon/VertexShaderGen.h" -#include "VideoCommon/GeometryShaderGen.h" namespace OGL { diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index cded3bdea1..57fc4b7d8b 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -9,9 +9,9 @@ #endif #include "VideoCommon/GeometryShaderGen.h" -#include "VideoCommon/VideoConfig.h" -#include "VideoCommon/VertexShaderGen.h" #include "VideoCommon/LightingShaderGen.h" +#include "VideoCommon/VertexShaderGen.h" +#include "VideoCommon/VideoConfig.h" static char text[16384]; @@ -77,8 +77,8 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1); out.Write("\tgl_Layer = layer;\n"); - out.Write("\tvec4 stereoproj = "I_PROJECTION"[0];\n"); - out.Write("\tstereoproj[2] += "I_STEREOOFFSET"[layer] * stereoproj[0];\n"); + out.Write("\tvec4 stereoproj = " I_PROJECTION"[0];\n"); + out.Write("\tstereoproj[2] += " I_STEREOOFFSET"[layer] * stereoproj[0];\n"); out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n"); out.Write("\t\to = v[i];\n");