diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index 9fb02b3898..e935a640a8 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -427,8 +427,8 @@ The DSP has 32 16-bit registers, although their individual purpose and their fun \Register{\$22} & \Register{\$r16} & \Register{\$prod.h} & Product register (high) \\ \hline \Register{\$23} & \Register{\$r17} & \Register{\$prod.m2} & Product register (mid 2) \\ \hline \Register{\$24} & \Register{\$r18} & \Register{\$ax0.l} & 32-bit Accumulator 0 (low) \\ \hline -\Register{\$25} & \Register{\$r19} & \Register{\$ax0.h} & 32-bit Accumulator 0 (high) \\ \hline -\Register{\$26} & \Register{\$r1A} & \Register{\$ax1.l} & 32-bit Accumulator 1 (low) \\ \hline +\Register{\$25} & \Register{\$r19} & \Register{\$ax1.l} & 32-bit Accumulator 1 (low) \\ \hline +\Register{\$26} & \Register{\$r1A} & \Register{\$ax0.h} & 32-bit Accumulator 0 (high) \\ \hline \Register{\$27} & \Register{\$r1B} & \Register{\$ax1.h} & 32-bit Accumulator 1 (high) \\ \hline \Register{\$28} & \Register{\$r1C} & \Register{\$ac0.l} & 40-bit Accumulator 0 (low) \\ \hline \Register{\$29} & \Register{\$r1D} & \Register{\$ac1.l} & 40-bit Accumulator 1 (low) \\ \hline