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Merge pull request #13401 from jordan-woyak/exit-gpu-loop
Core/VideoBackendBase: Call ExitGpuLoop from Core to eliminate Video_ExitLoop.
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commit
d45e6c6729
@ -310,12 +310,12 @@ void Stop(Core::System& system) // - Hammertime!
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if (system.IsDualCoreMode())
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{
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// Video_EnterLoop() should now exit so that EmuThread()
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// FIFO processing should now exit so that EmuThread()
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// will continue concurrently with the rest of the commands
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// in this function. We no longer rely on Postmessage.
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "Wait for Video Loop to exit ..."));
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g_video_backend->Video_ExitLoop();
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system.GetFifo().ExitGpuLoop();
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}
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s_last_actual_emulation_speed = 1.0;
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@ -91,12 +91,6 @@ std::string VideoBackendBase::BadShaderFilename(const char* shader_stage, int co
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g_video_backend->GetName(), counter);
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}
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void VideoBackendBase::Video_ExitLoop()
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{
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auto& system = Core::System::GetInstance();
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system.GetFifo().ExitGpuLoop();
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_OutputXFB(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
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u64 ticks)
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@ -56,8 +56,6 @@ public:
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static std::string BadShaderFilename(const char* shader_stage, int counter);
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void Video_ExitLoop();
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void Video_OutputXFB(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);
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u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 data);
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