diff --git a/Data/Sys/Shaders/chrismas.glsl b/Data/Sys/Shaders/chrismas.glsl index c1caa4ba28..c01536a332 100644 --- a/Data/Sys/Shaders/chrismas.glsl +++ b/Data/Sys/Shaders/chrismas.glsl @@ -7,7 +7,7 @@ void main() { vec4 c0 = texture(samp9, uv0); float red = 0.0; - float green = 0.0; + float green = 0.0; if (c0.r < 0.35 || c0.b > 0.35) green = c0.g + (c0.b / 2.0);