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VideoSW: Wipe output vertices
They shall be overwritten afterwards.
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@ -37,12 +37,12 @@ struct OutputVertexData
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ALP_C
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ALP_C
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};
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};
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Vec3 mvPosition;
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Vec3 mvPosition = {};
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Vec4 projectedPosition;
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Vec4 projectedPosition = {};
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Vec3 screenPosition;
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Vec3 screenPosition = {};
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Vec3 normal[3];
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Vec3 normal[3] = {};
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u8 color[2][4];
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u8 color[2][4] = {};
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Vec3 texCoords[8];
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Vec3 texCoords[8] = {};
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void Lerp(float t, OutputVertexData *a, OutputVertexData *b)
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void Lerp(float t, OutputVertexData *a, OutputVertexData *b)
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{
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{
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