diff --git a/Data/Sys/GameSettings/NAC.ini b/Data/Sys/GameSettings/NAC.ini
index 4a6fcbca73..6996c29624 100644
--- a/Data/Sys/GameSettings/NAC.ini
+++ b/Data/Sys/GameSettings/NAC.ini
@@ -1,4 +1,4 @@
-# NACE01 - Zelda: Ocarina
+# NACJ01, NACE01, NACP01 - The Legend of Zelda: Ocarina of Time (Virtual Console)
 
 [Core]
 # Values set here will override the main Dolphin settings.
diff --git a/Data/Sys/GameSettings/NAE.ini b/Data/Sys/GameSettings/NAE.ini
index 8c29e36795..a5f08323d1 100644
--- a/Data/Sys/GameSettings/NAE.ini
+++ b/Data/Sys/GameSettings/NAE.ini
@@ -1,4 +1,4 @@
-# NAEE01, NAEP01 - Paper Mario
+# NAEE01, NAEP01 - Paper Mario (Virtual Console)
 
 [Core]
 # Values set here will override the main Dolphin settings.
diff --git a/Data/Sys/GameSettings/NAF.ini b/Data/Sys/GameSettings/NAF.ini
index a3cdec73ae..5025647b82 100644
--- a/Data/Sys/GameSettings/NAF.ini
+++ b/Data/Sys/GameSettings/NAF.ini
@@ -1,4 +1,4 @@
-# NAFE01, NAFP01 - F-Zero X
+# NAFE01, NAFP01 - F-Zero X (Virtual Console)
 
 [Core]
 # Values set here will override the main Dolphin settings.
diff --git a/Data/Sys/GameSettings/NAL.ini b/Data/Sys/GameSettings/NAL.ini
index b902a4ae31..e813d0d6b1 100644
--- a/Data/Sys/GameSettings/NAL.ini
+++ b/Data/Sys/GameSettings/NAL.ini
@@ -19,5 +19,9 @@ StereoConvergence = 5000
 # This game creates a large number of EFB copies at different addresses, resulting
 # in a large texture cache which takes considerable time to save.
 SaveTextureCacheToState = False
-# This game crashes very soon after boot if above 1x IR
-InternalResolution = 1
+
+[Video_Hacks]
+# This game crashes very soon after boot if EFB copies are scaled at higher resolutions.
+# This is due to Dolphin running out of memory.  Disabling Scaled EFB copies allows playing
+# at higher resolutions without the game crashing for now.
+EFBScaledCopy = False
diff --git a/Data/Sys/GameSettings/NAT.ini b/Data/Sys/GameSettings/NAT.ini
index bcb8cfd602..c5a923dc79 100644
--- a/Data/Sys/GameSettings/NAT.ini
+++ b/Data/Sys/GameSettings/NAT.ini
@@ -16,5 +16,9 @@
 # This game creates a large number of EFB copies at different addresses, resulting
 # in a large texture cache which takes considerable time to save.
 SaveTextureCacheToState = False
-# This game crashes very soon after boot if above 1x IR
-InternalResolution = 1
+
+[Video_Hacks]
+# This game crashes very soon after boot if EFB copies are scaled at higher resolutions.
+# This is due to Dolphin running out of memory.  Disabling Scaled EFB copies allows playing
+# at higher resolutions without the game crashing for now.
+EFBScaledCopy = False