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Hopefully make wiimote speaker less crappy.
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@ -182,11 +182,11 @@ bool Wiimote::Write()
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{
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Report rpt;
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if (last_audio_report.GetTimeDifference() > 6 && m_audio_reports.Pop(rpt))
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if (last_audio_report.GetTimeDifference() > 5 && m_audio_reports.Pop(rpt))
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{
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IOWrite(rpt.first, rpt.second);
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last_audio_report.Update();
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IOWrite(rpt.first, rpt.second);
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delete[] rpt.first;
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return true;
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}
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