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give the audio thread a name (this doesn't really matter, but it was bugging me)
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@ -96,6 +96,8 @@ bool DSound::WriteDataToBuffer(DWORD dwOffset, // Our own write
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// The audio thread.
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// The audio thread.
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void DSound::SoundLoop()
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void DSound::SoundLoop()
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{
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{
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Common::SetCurrentThreadName("Audio thread");
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currentPos = 0;
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currentPos = 0;
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lastPos = 0;
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lastPos = 0;
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dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
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dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
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