OGL: fix interpolation of PP shaders

This commit is contained in:
degasus 2014-10-27 21:15:32 +01:00
parent c76b804258
commit ce9ef2c438

View File

@ -125,6 +125,8 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D, src_texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}